[Tutorial] Gnar Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Gnar lane poro )
Attack: 59
Defense: 5
Magic: 5
Difficulty: 8
Health: 510
Move Speed: 325
Armor: 32
Range: 175
Health Regen: 4.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: A
- Win: 47.61%
- Pick: 8.89%
- Games: 38840
- KDA: 2.99
- Score: 46.73
Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.
Gnar Tips (Ally)
- Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
- Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
- Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
Gnar Tips (Enemy)
- Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
- Gnar's animations and resource bar change as he gets closer to transforming.
- Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Gnar Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions). |
Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 45s |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
+10% Attack Speed |
+9 |
+6 Armor |
Gnar Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Gnar Recommended Items (PROBUILD)
BUY: 3000 SELL: 2100 +40 Attack Damage +20% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 3100 SELL: 2170 +30 Attack Damage |
BUY: 2900 SELL: 2030 +50 Magic Resist +5% Movement Speed |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +70 Armor |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Gnar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells. |
Cooldown: 20/17.5/15/12.5/10 Consumable: 0 Range: 1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. |
Cooldown: 7 Consumable: 0 Range: 0 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed. |
Cooldown: 22/19.5/17/14.5/12 Consumable: 0 Range: 475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. |
Cooldown: 90/60/30 Consumable: 0 Range: 590 Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage. |
Gnar SKINS
Gnar Counters (Over 50% win rate)
the Emperor of the Sands
the Fae Sorceress
the Magical Cat
the Bestial Huntress
the Daring Bombardier
the Heart of the Freljord
the Prodigal Explorer
the River King
the Night Hunter
the Redeemer
Agony's Embrace
Gnar Countered By (Under 50% win rate)
the Blind Monk
the Spirit Walker
the Bloodharbor Ripper
the Aspect of Twilight
the Master of Shadows
the Enlightened One
the Cryophoenix
the Great Steam Golem
the Radiant Dawn
the Rogue Assassin
the Storm's Fury
the Curator of the Sands
the Barbarian King
the Yordle Gunner
the Plague Rat
The Eternal Hunters
the Weapon of the Faithful
the Unforgiven
Maven of the Strings
the Rebel
the Sheriff of Piltover
the Lady of Luminosity
the Boy and His Yeti
the Tiny Master of Evil
the Deceiver
the Berserker
the Steel Shadow
the Heart of the Tempest
the Hexplosives Expert
the Wandering Caretaker
the Purifier
the Secret Weapon
the Serpent's Embrace
the Wuju Bladesman
the Grand Duelist
Keeper of the Hammer
the Arrow of Retribution
the Shadow of War
the Rune Mage
the Card Master
the Kraken Priestess
the Spear of Vengeance
the Nine-Tailed Fox
the Armordillo
the Eternal Nightmare
the Bounty Hunter
Demacia's Wings
the Machine Herald
the Rabble Rouser
the Lady of Clockwork
the Uncaged Wrath of Zaun
the Pridestalker
Shard of the Monolith
the Darkin Blade
the Fallen
the Blade Dancer
the Piltover Enforcer
the Exile
the Unshackled
the Boy Who Shattered Time
the Loose Cannon
the Dark Child
the Shield of Valoran
the Voidreaver
the Virtuoso
the Eye of the Void
the Mouth of the Abyss
The Charmer
the Burning Vengeance
Empress of the Elements
the Sinister Blade
the Madman of Zaun
the Dark Sovereign
the Sad Mummy
Fury of the North
the Blade's Shadow
the Prophet of the Void
The Might of Demacia
the Titan of the Depths
the Righteous
the Noxian Grand General
the Harbinger of Doom
the Tidal Trickster
the Hand of Noxus
the Terror of the Void
the Mechanized Menace
the Cantankerous Cavalier
the Shadow Reaper
the Outlaw
the Iron Revenant
the Tidecaller
the Curious Chameleon
The Fire below the Mountain
the Twisted Treant
the Seneschal of Demacia
the Colossus
the Void Burrower
the Eye of Twilight
the Revered Inventor
the Green Father
the Troll King
the Exemplar of Demacia
the Thunder's Roar
the Dreadnought
the Crystal Vanguard
Rise of the Thorns
Scorn of the Moon
the Crimson Reaper
the Swift Scout
the Monkey King
The Undead Juggernaut
the Demon Jester
the Mad Chemist
the Deathsinger
the Minotaur
the Butcher of the Sands
the Ice Witch
Shepherd of Souls