[Tutorial] Janna Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Janna lane poro )
Attack: 46
Defense: 5
Magic: 7
Difficulty: 7
Health: 500
Move Speed: 315
Armor: 28
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S
- Win: 56.08%
- Pick: 9.86%
- Games: 41104
- KDA: 4.61
- Score: 68.80
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna Tips (Ally)
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Janna Tips (Enemy)
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Janna Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+15-90 Health (based on level) |
Janna Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Janna Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 900 SELL: 630 |
BUY: 2300 SELL: 1610 +10% Cooldown Reduction |
BUY: 2100 SELL: 1470 +30 Magic Resist +10% Cooldown Reduction |
BUY: 2100 SELL: 1470 +50% Base Health Regen +10% Cooldown Reduction Can be used while dead. |
BUY: 3600 SELL: 2520 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Janna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her. |
Cooldown: 12 Consumable: 60/80/100/120/140 Range: 1700 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. |
Cooldown: 8/7.5/7/6.5/6 Consumable: 50/60/70/80/90 Range: 550 Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown. |
Cooldown: 16/15/14/13/12 Consumable: 70/80/90/100/110 Range: 800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. |
Cooldown: 150/135/120 Consumable: 100 Range: 725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. |
Janna SKINS
Janna Counters (Over 50% win rate)
the Magical Cat
the Night Hunter
the Redeemer
the Fae Sorceress
the Daring Bombardier
the Prodigal Explorer
the River King
the Deceiver
the Spider Queen
Daughter of the Void
the Saltwater Scourge
the Bestial Huntress
the Stoneweaver
the Rebel
the Chain Warden
The Eternal Hunters
the Starchild
the Magus Ascendant
the Master of Shadows
Keeper of the Hammer
the Heart of the Freljord
Maven of the Strings
the Glorious Executioner
the Cryophoenix
the Plague Rat
the Blind Monk
The Star Forger
the Lady of Luminosity
the Chronokeeper
the Weapon of the Faithful
the Battle Mistress
Grandmaster at Arms
the Enlightened One
the Purifier
the Pridestalker
the Eye of the Void
the Frost Archer
the Blade Dancer
the Loose Cannon
the Bloodharbor Ripper
the Steel Shadow
the Emperor of the Sands
Agony's Embrace
the Prophet of the Void
the Defender of Tomorrow
the Sheriff of Piltover
the Yordle Gunner
the Boy and His Yeti
the Aspect of Twilight
the Missing Link
the Void Walker
the Shadow Reaper
the Green Father
the Darkin Blade
Janna Countered By (Under 50% win rate)
the Mechanized Menace
the Eye of Twilight
the Eternal Nightmare
the Voidreaver
the Void Burrower
the Righteous
the Unshackled
the Machine Herald
the Uncaged Wrath of Zaun
the Revered Inventor
the Crystal Vanguard
the Titan of the Depths
the Dreadnought
the Serpent's Embrace
The Might of Demacia
the Sinister Blade
the Madman of Zaun
the Exile
the Heart of the Tempest
the Terror of the Void
the Shadow of War
the Harbinger of Doom
the Kraken Priestess
the Demon Jester
the Piltover Enforcer
the Troll King
the Spirit Walker
Shard of the Monolith
the Boy Who Shattered Time
the Curious Chameleon
Rise of the Thorns
Empress of the Elements
the Outlaw
the Crimson Reaper
the Hand of Noxus
the Monkey King
the Thunder's Roar
the Shield of Valoran
the Noxian Grand General
Scorn of the Moon
the Swift Scout
the Colossus
the Iron Revenant
the Twisted Treant
Shepherd of Souls
the Tidal Trickster
the Deathsinger
the Minotaur
the Ice Witch
the Mad Chemist