[Tutorial] Rumble Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Rumble lane poro )

Attack: 61.036
Defense: 6
Magic: 8
Difficulty: 10
Health: 589
Move Speed: 345
Armor: 30.88
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.644
LANE
- Tier: C
- Win: 51.31%
- Pick: 4.68%
- Games: 17647
- KDA: 3.29
- Score: 38.31
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Rumble Tips (Ally)
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Rumble Tips (Enemy)
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Rumble Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level ( Cooldown: 60s |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Rumble Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Rumble Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3100 SELL: 2170 +300 Health |
![]() BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
![]() BUY: 2600 SELL: 1820 +90 Ability Power |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Rumble Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
![]() Cooldown: 10/9/8/7/6 Consumable: 0 Range: 600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. |
![]() Cooldown: 6 Consumable: 0 Range: 20 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. |
![]() Cooldown: 0.5 Consumable: 0 Range: 850 Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. |
![]() Cooldown: 100/85/70 Consumable: 0 Range: 1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. |
Rumble SKINS





Rumble Counters (Over 50% win rate)

the Aspect of Twilight

the Magical Cat

the Night Hunter

the Fae Sorceress

the Frost Archer

the Chain Warden

the Defender of Tomorrow

the Bestial Huntress

the Rebel

the Glorious Executioner

the Redeemer

the Spider Queen

Daughter of the Void

the Bloodharbor Ripper

the Sheriff of Piltover

the Missing Link

the Plague Rat

the Deceiver

the Magus Ascendant

the Hexplosives Expert

the Heart of the Freljord

the Dark Sovereign

the Wandering Caretaker

the Grand Duelist

the Heart of the Tempest

the Battle Mistress

the Dark Child

the Master of Shadows

the Starchild

The Star Forger

the Nine-Tailed Fox

the Unforgiven

the Kraken Priestess

the Piltover Enforcer

The Eternal Hunters

the Prophet of the Void

the Rogue Assassin

the Emperor of the Sands

the Tiny Master of Evil

Maven of the Strings

Grandmaster at Arms

the River King

the Chronokeeper

the Arrow of Retribution

the Void Walker

the Boy and His Yeti

the Berserker

the Yordle Gunner

the Crystal Vanguard

the Stoneweaver

Agony's Embrace

the Bounty Hunter

the Uncaged Wrath of Zaun

the Virtuoso

the Loose Cannon

the Purifier

the Tidecaller

the Fallen

the Cryophoenix

the Prodigal Explorer

the Exemplar of Demacia

the Enlightened One

the Mouth of the Abyss

the Eternal Nightmare

the Daring Bombardier

the Unbreakable Spear

the Shield of Valoran

the Great Steam Golem

the Seneschal of Demacia

the Card Master

the Barbarian King

Demacia's Wings

the Lady of Luminosity

the Lady of Clockwork

the Armordillo

Empress of the Elements

the Darkin Blade

the Weapon of the Faithful

Keeper of the Hammer

the Burning Vengeance

the Righteous

the Saltwater Scourge

the Blind Monk

the Storm's Fury
Rumble Countered By (Under 50% win rate)

the Madman of Zaun

the Unshackled

the Eye of Twilight

the Twisted Treant

Fury of the North

the Steel Shadow

the Outlaw

the Revered Inventor

the Dreadnought

the Pridestalker

the Wuju Bladesman

the Swift Scout

the Monkey King

the Hand of Noxus

the Butcher of the Sands

the Blade's Shadow

the Colossus

the Curious Chameleon

the Void Burrower

the Cantankerous Cavalier

The Might of Demacia

the Noxian Grand General

the Thunder's Roar

the Boy Who Shattered Time

the Shadow Reaper

the Troll King

the Tidal Trickster

the Deathsinger

the Secret Weapon

Scorn of the Moon

the Demon Jester

the Minotaur

the Iron Revenant

the Green Father

the Mad Chemist

The Undead Juggernaut

the Ice Witch