[Tutorial] Rumble Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Rumble lane poro )
Attack: 61.036
Defense: 6
Magic: 8
Difficulty: 10
Health: 589
Move Speed: 345
Armor: 30.88
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.644
LANE
- Tier: C
- Win: 51.31%
- Pick: 4.68%
- Games: 17647
- KDA: 3.29
- Score: 38.31
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Rumble Tips (Ally)
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Rumble Tips (Enemy)
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Rumble Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level ( Cooldown: 60s |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
|
Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
+9 |
+9 |
+15-90 Health (based on level) |
Rumble Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Rumble Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3100 SELL: 2170 +300 Health |
BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
BUY: 2600 SELL: 1820 +90 Ability Power |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Rumble Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
Cooldown: 10/9/8/7/6 Consumable: 0 Range: 600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. |
Cooldown: 6 Consumable: 0 Range: 20 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. |
Cooldown: 0.5 Consumable: 0 Range: 850 Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. |
Cooldown: 100/85/70 Consumable: 0 Range: 1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. |
Rumble SKINS
Rumble Counters (Over 50% win rate)
the Aspect of Twilight
the Magical Cat
the Night Hunter
the Fae Sorceress
the Frost Archer
the Chain Warden
the Defender of Tomorrow
the Bestial Huntress
the Rebel
the Glorious Executioner
the Redeemer
the Spider Queen
Daughter of the Void
the Bloodharbor Ripper
the Sheriff of Piltover
the Missing Link
the Plague Rat
the Deceiver
the Magus Ascendant
the Hexplosives Expert
the Heart of the Freljord
the Dark Sovereign
the Wandering Caretaker
the Grand Duelist
the Heart of the Tempest
the Battle Mistress
the Dark Child
the Master of Shadows
the Starchild
The Star Forger
the Nine-Tailed Fox
the Unforgiven
the Kraken Priestess
the Piltover Enforcer
The Eternal Hunters
the Prophet of the Void
the Rogue Assassin
the Emperor of the Sands
the Tiny Master of Evil
Maven of the Strings
Grandmaster at Arms
the River King
the Chronokeeper
the Arrow of Retribution
the Void Walker
the Boy and His Yeti
the Berserker
the Yordle Gunner
the Crystal Vanguard
the Stoneweaver
Agony's Embrace
the Bounty Hunter
the Uncaged Wrath of Zaun
the Virtuoso
the Loose Cannon
the Purifier
the Tidecaller
the Fallen
the Cryophoenix
the Prodigal Explorer
the Exemplar of Demacia
the Enlightened One
the Mouth of the Abyss
the Eternal Nightmare
the Daring Bombardier
the Unbreakable Spear
the Shield of Valoran
the Great Steam Golem
the Seneschal of Demacia
the Card Master
the Barbarian King
Demacia's Wings
the Lady of Luminosity
the Lady of Clockwork
the Armordillo
Empress of the Elements
the Darkin Blade
the Weapon of the Faithful
Keeper of the Hammer
the Burning Vengeance
the Righteous
the Saltwater Scourge
the Blind Monk
the Storm's Fury
Rumble Countered By (Under 50% win rate)
the Madman of Zaun
the Unshackled
the Eye of Twilight
the Twisted Treant
Fury of the North
the Steel Shadow
the Outlaw
the Revered Inventor
the Dreadnought
the Pridestalker
the Wuju Bladesman
the Swift Scout
the Monkey King
the Hand of Noxus
the Butcher of the Sands
the Blade's Shadow
the Colossus
the Curious Chameleon
the Void Burrower
the Cantankerous Cavalier
The Might of Demacia
the Noxian Grand General
the Thunder's Roar
the Boy Who Shattered Time
the Shadow Reaper
the Troll King
the Tidal Trickster
the Deathsinger
the Secret Weapon
Scorn of the Moon
the Demon Jester
the Minotaur
the Iron Revenant
the Green Father
the Mad Chemist
The Undead Juggernaut
the Ice Witch