[Tutorial] Bard Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Bard lane poro )

Attack: 52
Defense: 4
Magic: 5
Difficulty: 9
Health: 575
Move Speed: 330
Armor: 34
Range: 500
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 57.42%
- Pick: 3.71%
- Games: 15018
- KDA: 4.34
- Score: 47.78
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
Bard Tips (Ally)
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Bard Tips (Enemy)
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Bard Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Bard Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Bard Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 +80 Ability Power |
![]() BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
![]() BUY: 3100 SELL: 2170 +25 Ability Power +25% Attack Speed |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Bard Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game. |
![]() Cooldown: 11/10/9/8/7 Consumable: 60 Range: 25000 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. |
![]() Cooldown: 12 Consumable: 70 Range: 800 Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it. |
![]() Cooldown: 18/17/16/15/14 Consumable: 30 Range: 900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. |
![]() Cooldown: 110/95/80 Consumable: 100 Range: 3400 Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time. |
Bard SKINS




Bard Counters (Over 50% win rate)

the River King

the Spear of Vengeance

the Chain Warden

the Missing Link

the Starchild

the Night Hunter

the Yordle Gunner

the Void Burrower

the Redeemer

the Aspect of Twilight
Bard Countered By (Under 50% win rate)

Agony's Embrace

the Dark Sovereign

the Frost Archer

The Eternal Hunters

Demacia's Wings

the Lady of Clockwork

the Tiny Master of Evil

the Battle Mistress

the Barbarian King

the Weapon of the Faithful

the Loose Cannon

the Unbreakable Spear

the Magical Cat

the Defender of Tomorrow

the Purifier

the Serpent's Embrace

the Unforgiven

the Mouth of the Abyss

the Rune Mage

the Plague Rat

the Stoneweaver

the Pridestalker

the Armordillo

the Fae Sorceress

the Dark Child

the Blind Monk

the Half-Dragon

the Kraken Priestess

the Heart of the Tempest

the Nine-Tailed Fox

the Heart of the Freljord

the Curator of the Sands

the Great Steam Golem

the Virtuoso

the Saltwater Scourge

the Eternal Nightmare

Fury of the North

The Fire below the Mountain

the Emperor of the Sands

the Wuju Bladesman

the Berserker

the Hexplosives Expert

the Master of Shadows

the Eye of the Void

the Bounty Hunter

the Blade Dancer

the Cryophoenix

The Charmer

the Spider Queen

the Shadow Reaper

the Card Master

Grandmaster at Arms

Rise of the Thorns

the Tidecaller

the Burning Vengeance

the Deceiver

the Exile

the Lady of Luminosity

the Rogue Assassin

the Exemplar of Demacia

the Void Walker

the Revered Inventor

the Seneschal of Demacia

the Darkin Blade

the Righteous

the Fallen

the Eye of Twilight

the Mechanized Menace

the Curious Chameleon

the Prophet of the Void

the Secret Weapon

the Arrow of Retribution

the Uncaged Wrath of Zaun

the Titan of the Depths

the Green Father

the Iron Revenant

Shard of the Monolith

the Rabble Rouser

The Undead Juggernaut

the Steel Shadow

the Thunder's Roar

the Chronokeeper

the Sinister Blade

the Outlaw

the Twisted Treant

the Terror of the Void

Empress of the Elements

the Madman of Zaun

the Radiant Dawn

the Crystal Vanguard

the Troll King

the Tidal Trickster

the Swift Scout

the Demon Jester

the Butcher of the Sands

the Sad Mummy

Keeper of the Hammer

the Boy Who Shattered Time

the Harbinger of Doom

Shepherd of Souls

Scorn of the Moon

the Shadow of War

The Might of Demacia

the Colossus

the Piltover Enforcer

the Noxian Grand General

the Spirit Walker

the Dreadnought

the Machine Herald

the Unshackled

the Hand of Noxus

the Crimson Reaper

the Blade's Shadow

the Monkey King

the Minotaur

the Mad Chemist

the Deathsinger

the Cantankerous Cavalier

the Ice Witch