[Tutorial] Bard Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Bard lane poro )
Attack: 52
Defense: 4
Magic: 5
Difficulty: 9
Health: 575
Move Speed: 330
Armor: 34
Range: 500
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 57.42%
- Pick: 3.71%
- Games: 15018
- KDA: 4.34
- Score: 47.78
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
Bard Tips (Ally)
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Bard Tips (Enemy)
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Bard Masteries
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Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Deal 8% more damage to champions who have less than 40% health. |
+9 |
+9 |
+15-90 Health (based on level) |
Bard Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Bard Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 +80 Ability Power |
BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
BUY: 3100 SELL: 2170 +25 Ability Power +25% Attack Speed |
BUY: 3600 SELL: 2520 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Bard Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game. |
Cooldown: 11/10/9/8/7 Consumable: 60 Range: 25000 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. |
Cooldown: 12 Consumable: 70 Range: 800 Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it. |
Cooldown: 18/17/16/15/14 Consumable: 30 Range: 900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. |
Cooldown: 110/95/80 Consumable: 100 Range: 3400 Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time. |
Bard SKINS
Bard Counters (Over 50% win rate)
the River King
the Spear of Vengeance
the Chain Warden
the Missing Link
the Starchild
the Night Hunter
the Yordle Gunner
the Void Burrower
the Redeemer
the Aspect of Twilight
Bard Countered By (Under 50% win rate)
Agony's Embrace
the Dark Sovereign
the Frost Archer
The Eternal Hunters
Demacia's Wings
the Lady of Clockwork
the Tiny Master of Evil
the Battle Mistress
the Barbarian King
the Weapon of the Faithful
the Loose Cannon
the Unbreakable Spear
the Magical Cat
the Defender of Tomorrow
the Purifier
the Serpent's Embrace
the Unforgiven
the Mouth of the Abyss
the Rune Mage
the Plague Rat
the Stoneweaver
the Pridestalker
the Armordillo
the Fae Sorceress
the Dark Child
the Blind Monk
the Half-Dragon
the Kraken Priestess
the Heart of the Tempest
the Nine-Tailed Fox
the Heart of the Freljord
the Curator of the Sands
the Great Steam Golem
the Virtuoso
the Saltwater Scourge
the Eternal Nightmare
Fury of the North
The Fire below the Mountain
the Emperor of the Sands
the Wuju Bladesman
the Berserker
the Hexplosives Expert
the Master of Shadows
the Eye of the Void
the Bounty Hunter
the Blade Dancer
the Cryophoenix
The Charmer
the Spider Queen
the Shadow Reaper
the Card Master
Grandmaster at Arms
Rise of the Thorns
the Tidecaller
the Burning Vengeance
the Deceiver
the Exile
the Lady of Luminosity
the Rogue Assassin
the Exemplar of Demacia
the Void Walker
the Revered Inventor
the Seneschal of Demacia
the Darkin Blade
the Righteous
the Fallen
the Eye of Twilight
the Mechanized Menace
the Curious Chameleon
the Prophet of the Void
the Secret Weapon
the Arrow of Retribution
the Uncaged Wrath of Zaun
the Titan of the Depths
the Green Father
the Iron Revenant
Shard of the Monolith
the Rabble Rouser
The Undead Juggernaut
the Steel Shadow
the Thunder's Roar
the Chronokeeper
the Sinister Blade
the Outlaw
the Twisted Treant
the Terror of the Void
Empress of the Elements
the Madman of Zaun
the Radiant Dawn
the Crystal Vanguard
the Troll King
the Tidal Trickster
the Swift Scout
the Demon Jester
the Butcher of the Sands
the Sad Mummy
Keeper of the Hammer
the Boy Who Shattered Time
the Harbinger of Doom
Shepherd of Souls
Scorn of the Moon
the Shadow of War
The Might of Demacia
the Colossus
the Piltover Enforcer
the Noxian Grand General
the Spirit Walker
the Dreadnought
the Machine Herald
the Unshackled
the Hand of Noxus
the Crimson Reaper
the Blade's Shadow
the Monkey King
the Minotaur
the Mad Chemist
the Deathsinger
the Cantankerous Cavalier
the Ice Witch