[Tutorial] Evelynn Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Evelynn lane poro )

Attack: 61
Defense: 2
Magic: 7
Difficulty: 10
Health: 572
Move Speed: 335
Armor: 37
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.667
LANE
- Tier: B
- Win: 51.85%
- Pick: 6.85%
- Games: 29224
- KDA: 3.10
- Score: 46.67
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.
Evelynn Tips (Ally)
- Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.
- While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.
- If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.
Evelynn Tips (Enemy)
- Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.
- A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.
- If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Evelynn Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Evelynn Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Evelynn Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
![]() BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
![]() BUY: 3100 SELL: 2170 +300 Health |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Evelynn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6. |
![]() Cooldown: 0 Consumable: 40/45/50/55/60 Range: 800 Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times. |
![]() Cooldown: 0 Consumable: 60/70/80/90/100 Range: 1200/1300/1400/1500/1600 Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist. |
![]() Cooldown: 8 Consumable: 40/45/50/55/60 Range: 210 Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration. |
![]() Cooldown: 140/110/80 Consumable: 100 Range: 25000 Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. |
Evelynn SKINS









Evelynn Counters (Over 50% win rate)

the Prodigal Explorer

Daughter of the Void

the Magical Cat

the River King

the Magus Ascendant

the Bestial Huntress

the Night Hunter

the Heart of the Freljord

the Aspect of Twilight

the Chronokeeper

the Daring Bombardier

the Wandering Caretaker

the Rebel
Evelynn Countered By (Under 50% win rate)

the Unforgiven

the Saltwater Scourge

the Battle Mistress

the Plague Rat

the Missing Link

the Yordle Gunner

the Sheriff of Piltover

the Barbarian King

the Virtuoso

the Storm's Fury

the Emperor of the Sands

the Purifier

Empress of the Elements

Fury of the North

the Boy and His Yeti

the Fallen

the Bounty Hunter

Maven of the Strings

the Steel Shadow

The Star Forger

the Half-Dragon

the Bloodharbor Ripper

the Righteous

the Hexplosives Expert

the Wuju Bladesman

the Unshackled

the Machine Herald

the Blind Monk

the Burning Vengeance

the Nine-Tailed Fox

the Shadow of War

the Rabble Rouser

the Great Steam Golem

the Void Walker

the Rune Mage

the Dark Sovereign

the Heart of the Tempest

the Enlightened One

the Dark Child

the Madman of Zaun

Grandmaster at Arms

the Starchild

the Berserker

the Lady of Clockwork

the Stoneweaver

Shard of the Monolith

the Rogue Assassin

the Mouth of the Abyss

the Mechanized Menace

the Unbreakable Spear

the Grand Duelist

Keeper of the Hammer

the Eternal Nightmare

the Voidreaver

the Radiant Dawn

the Seneschal of Demacia

the Pridestalker

the Sinister Blade

the Prophet of the Void

Demacia's Wings

the Darkin Blade

the Boy Who Shattered Time

the Serpent's Embrace

the Sad Mummy

the Outlaw

the Green Father

the Exemplar of Demacia

the Shadow Reaper

the Secret Weapon

The Might of Demacia

the Blade's Shadow

the Blade Dancer

Shepherd of Souls

the Noxian Grand General

the Crimson Reaper

the Cantankerous Cavalier

the Dreadnought

The Charmer

the Piltover Enforcer

the Revered Inventor

the Exile

the Eye of Twilight

the Harbinger of Doom

the Titan of the Depths

the Crystal Vanguard

the Kraken Priestess

the Iron Revenant

the Armordillo

The Fire below the Mountain

the Hand of Noxus

the Troll King

the Void Burrower

the Uncaged Wrath of Zaun

Scorn of the Moon

the Curious Chameleon

The Undead Juggernaut

the Terror of the Void

the Butcher of the Sands

the Deathsinger

Rise of the Thorns

the Demon Jester

the Tidal Trickster

the Minotaur

the Swift Scout

the Monkey King

the Twisted Treant

the Colossus

the Thunder's Roar

the Mad Chemist

the Ice Witch