[Tutorial] Ahri Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ahri lane poro )

Attack: 53.04
Defense: 4
Magic: 8
Difficulty: 5
Health: 526
Move Speed: 330
Armor: 20.88
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.668
LANE
- Tier: S
- Win: 54.29%
- Pick: 10.09%
- Games: 41781
- KDA: 3.45
- Score: 63.60
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
Ahri Tips (Ally)
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Ahri Tips (Enemy)
- Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
- Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ahri Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Ahri Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Ahri Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
![]() BUY: 2650 SELL: 1855 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Ahri Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed. |
![]() Cooldown: 7 Consumable: 65/70/75/80/85 Range: 880 Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health. |
![]() Cooldown: 9/8/7/6/5 Consumable: 40 Range: 700 Ahri releases three fox-fires, that lock onto and attack nearby enemies. |
![]() Cooldown: 12 Consumable: 70 Range: 975 Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri. |
![]() Cooldown: 130/105/80 Consumable: 100 Range: 450 Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown. |
Ahri SKINS












Ahri Counters (Over 50% win rate)

the Night Hunter

the Magical Cat

the Void Burrower

the Green Father

the River King

the Redeemer

the Weapon of the Faithful

the Emperor of the Sands

the Daring Bombardier

the Chain Warden

the Crystal Vanguard

Grandmaster at Arms

the Prodigal Explorer

the Purifier

Daughter of the Void

the Bloodharbor Ripper

the Frost Archer

the Rebel

the Missing Link

the Chronokeeper

the Void Walker

the Heart of the Freljord

the Glorious Executioner

the Master of Shadows

the Deceiver

the Spider Queen

the Wandering Caretaker

the Aspect of Twilight

the Loose Cannon

The Eternal Hunters

the Barbarian King

the Plague Rat

Agony's Embrace

Maven of the Strings

the Fae Sorceress

the Unforgiven

the Yordle Gunner

the Starchild

the Rogue Assassin

the Saltwater Scourge

the Bestial Huntress

the Steel Shadow

the Defender of Tomorrow

the Radiant Dawn

the Tiny Master of Evil

the Magus Ascendant

the Heart of the Tempest

the Boy and His Yeti

the Boy Who Shattered Time

the Battle Mistress

the Sheriff of Piltover

the Serpent's Embrace

the Dark Child

the Bounty Hunter

the Blade Dancer
Ahri Countered By (Under 50% win rate)

Shard of the Monolith

the Kraken Priestess

the Spear of Vengeance

the Grand Duelist

Keeper of the Hammer

the Shadow of War

the Dark Sovereign

the Terror of the Void

Empress of the Elements

the Seneschal of Demacia

the Titan of the Depths

the Rabble Rouser

the Shadow Reaper

the Half-Dragon

the Hand of Noxus

the Spirit Walker

the Cantankerous Cavalier

the Secret Weapon

the Sad Mummy

the Exemplar of Demacia

Shepherd of Souls

the Butcher of the Sands

the Machine Herald

the Thunder's Roar

the Revered Inventor

the Curious Chameleon

the Dreadnought

the Outlaw

the Uncaged Wrath of Zaun

the Prophet of the Void

the Noxian Grand General

The Undead Juggernaut

the Twisted Treant

the Iron Revenant

the Tidal Trickster

the Mechanized Menace

Rise of the Thorns

the Troll King

the Eye of Twilight

the Demon Jester

the Crimson Reaper

The Might of Demacia

the Swift Scout

Scorn of the Moon

the Colossus

the Monkey King

the Mad Chemist

the Deathsinger

the Minotaur

the Ice Witch