[Tutorial] Ahri Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ahri lane poro )
Attack: 53.04
Defense: 4
Magic: 8
Difficulty: 5
Health: 526
Move Speed: 330
Armor: 20.88
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.668
LANE
- Tier: S
- Win: 54.29%
- Pick: 10.09%
- Games: 41781
- KDA: 3.45
- Score: 63.60
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
Ahri Tips (Ally)
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Ahri Tips (Enemy)
- Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
- Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ahri Masteries
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Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
+9 |
+9 |
+15-90 Health (based on level) |
Ahri Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Ahri Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 3600 SELL: 2520 |
BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
BUY: 2650 SELL: 1855 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Ahri Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed. |
Cooldown: 7 Consumable: 65/70/75/80/85 Range: 880 Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health. |
Cooldown: 9/8/7/6/5 Consumable: 40 Range: 700 Ahri releases three fox-fires, that lock onto and attack nearby enemies. |
Cooldown: 12 Consumable: 70 Range: 975 Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri. |
Cooldown: 130/105/80 Consumable: 100 Range: 450 Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown. |
Ahri SKINS
Ahri Counters (Over 50% win rate)
the Night Hunter
the Magical Cat
the Void Burrower
the Green Father
the River King
the Redeemer
the Weapon of the Faithful
the Emperor of the Sands
the Daring Bombardier
the Chain Warden
the Crystal Vanguard
Grandmaster at Arms
the Prodigal Explorer
the Purifier
Daughter of the Void
the Bloodharbor Ripper
the Frost Archer
the Rebel
the Missing Link
the Chronokeeper
the Void Walker
the Heart of the Freljord
the Glorious Executioner
the Master of Shadows
the Deceiver
the Spider Queen
the Wandering Caretaker
the Aspect of Twilight
the Loose Cannon
The Eternal Hunters
the Barbarian King
the Plague Rat
Agony's Embrace
Maven of the Strings
the Fae Sorceress
the Unforgiven
the Yordle Gunner
the Starchild
the Rogue Assassin
the Saltwater Scourge
the Bestial Huntress
the Steel Shadow
the Defender of Tomorrow
the Radiant Dawn
the Tiny Master of Evil
the Magus Ascendant
the Heart of the Tempest
the Boy and His Yeti
the Boy Who Shattered Time
the Battle Mistress
the Sheriff of Piltover
the Serpent's Embrace
the Dark Child
the Bounty Hunter
the Blade Dancer
Ahri Countered By (Under 50% win rate)
Shard of the Monolith
the Kraken Priestess
the Spear of Vengeance
the Grand Duelist
Keeper of the Hammer
the Shadow of War
the Dark Sovereign
the Terror of the Void
Empress of the Elements
the Seneschal of Demacia
the Titan of the Depths
the Rabble Rouser
the Shadow Reaper
the Half-Dragon
the Hand of Noxus
the Spirit Walker
the Cantankerous Cavalier
the Secret Weapon
the Sad Mummy
the Exemplar of Demacia
Shepherd of Souls
the Butcher of the Sands
the Machine Herald
the Thunder's Roar
the Revered Inventor
the Curious Chameleon
the Dreadnought
the Outlaw
the Uncaged Wrath of Zaun
the Prophet of the Void
the Noxian Grand General
The Undead Juggernaut
the Twisted Treant
the Iron Revenant
the Tidal Trickster
the Mechanized Menace
Rise of the Thorns
the Troll King
the Eye of Twilight
the Demon Jester
the Crimson Reaper
The Might of Demacia
the Swift Scout
Scorn of the Moon
the Colossus
the Monkey King
the Mad Chemist
the Deathsinger
the Minotaur
the Ice Witch