[Tutorial] Rammus Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Rammus lane poro )
Attack: 55.88
Defense: 10
Magic: 5
Difficulty: 5
Health: 564.48
Move Speed: 335
Armor: 36
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 54.16%
- Pick: 2.51%
- Games: 10965
- KDA: 2.81
- Score: 33.87
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus Tips (Ally)
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Rammus Tips (Enemy)
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Rammus Masteries
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After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s. |
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
+9 |
+6 Armor |
+15-90 Health (based on level) |
Rammus Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Rammus Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2750 SELL: 1925 +60 Armor |
BUY: 2900 SELL: 2030 +80 Armor |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +60 Armor |
BUY: 3000 SELL: 2100 +55 Magic Resist +10% Cooldown Reduction |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Rammus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Rammus' basic attacks deal bonus magic damage, scaling with his Armor. |
Cooldown: 16/13.5/11/8.5/6 Consumable: 60 Range: 300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. |
Cooldown: 6 Consumable: 40 Range: 300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. |
Cooldown: 12/11.5/11/10.5/10 Consumable: 50 Range: 325 Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. |
Cooldown: 100/80/60 Consumable: 100 Range: 375 Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. |
Rammus SKINS
Rammus Counters (Over 50% win rate)
Fury of the North
the Daring Bombardier
the Night Hunter
the Glorious Executioner
Daughter of the Void
the Spider Queen
the Green Father
Agony's Embrace
the Magical Cat
The Eternal Hunters
the Barbarian King
the Loose Cannon
the Frost Archer
the Unforgiven
the Plague Rat
the Bestial Huntress
the Blind Monk
the Redeemer
the Bloodharbor Ripper
the Heart of the Freljord
the Emperor of the Sands
Demacia's Wings
the Bounty Hunter
the Master of Shadows
the Crystal Vanguard
the Yordle Gunner
Grandmaster at Arms
the Missing Link
the Chain Warden
the Dark Child
the Sheriff of Piltover
the Battle Mistress
the Blade's Shadow
the Spear of Vengeance
the Aspect of Twilight
the Wandering Caretaker
the Saltwater Scourge
the Arrow of Retribution
the Rebel
the Wuju Bladesman
the Prodigal Explorer
The Star Forger
the Fae Sorceress
the Boy and His Yeti
the Berserker
the Secret Weapon
the Eye of the Void
the Lady of Clockwork
the Pridestalker
the Starchild
the Magus Ascendant
Keeper of the Hammer
the Radiant Dawn
the Virtuoso
the Purifier
the Void Walker
the Outlaw
the Chronokeeper
the Madman of Zaun
the Great Steam Golem
the Card Master
Rammus Countered By (Under 50% win rate)
the Dreadnought
the Voidreaver
Shard of the Monolith
the Rabble Rouser
the Sinister Blade
the Cryophoenix
the Seneschal of Demacia
the Mechanized Menace
the River King
the Burning Vengeance
The Might of Demacia
the Unbreakable Spear
the Crimson Reaper
the Dark Sovereign
Empress of the Elements
the Prophet of the Void
the Rune Mage
the Terror of the Void
the Colossus
the Righteous
The Undead Juggernaut
the Fallen
the Unshackled
the Shield of Valoran
the Spirit Walker
the Harbinger of Doom
the Mouth of the Abyss
the Grand Duelist
Shepherd of Souls
Scorn of the Moon
the Void Burrower
The Fire below the Mountain
the Kraken Priestess
the Serpent's Embrace
the Shadow of War
the Monkey King
the Sad Mummy
the Machine Herald
the Half-Dragon
the Iron Revenant
the Steel Shadow
the Thunder's Roar
the Exemplar of Demacia
the Uncaged Wrath of Zaun
the Titan of the Depths
the Demon Jester
the Hand of Noxus
the Revered Inventor
the Swift Scout
the Curious Chameleon
the Tidecaller
the Cantankerous Cavalier
the Noxian Grand General
the Mad Chemist
The Charmer
the Twisted Treant
the Tidal Trickster
the Minotaur
the Eye of Twilight
Rise of the Thorns
the Butcher of the Sands
the Troll King
the Deathsinger
the Ice Witch