[Tutorial] Rammus Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Rammus lane poro )

Attack: 55.88
Defense: 10
Magic: 5
Difficulty: 5
Health: 564.48
Move Speed: 335
Armor: 36
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 54.16%
- Pick: 2.51%
- Games: 10965
- KDA: 2.81
- Score: 33.87
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus Tips (Ally)
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Rammus Tips (Enemy)
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Rammus Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s. |
![]() After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +9 |
![]() +6 Armor |
![]() +15-90 Health (based on level) |
Rammus Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Rammus Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2750 SELL: 1925 +60 Armor |
![]() BUY: 2900 SELL: 2030 +80 Armor |
![]() BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
![]() BUY: 2900 SELL: 2030 +60 Armor |
![]() BUY: 3000 SELL: 2100 +55 Magic Resist +10% Cooldown Reduction |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Rammus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Rammus' basic attacks deal bonus magic damage, scaling with his Armor. |
![]() Cooldown: 16/13.5/11/8.5/6 Consumable: 60 Range: 300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. |
![]() Cooldown: 6 Consumable: 40 Range: 300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 50 Range: 325 Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. |
![]() Cooldown: 100/80/60 Consumable: 100 Range: 375 Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. |
Rammus SKINS










Rammus Counters (Over 50% win rate)

Fury of the North

the Daring Bombardier

the Night Hunter

the Glorious Executioner

Daughter of the Void

the Spider Queen

the Green Father

Agony's Embrace

the Magical Cat

The Eternal Hunters

the Barbarian King

the Loose Cannon

the Frost Archer

the Unforgiven

the Plague Rat

the Bestial Huntress

the Blind Monk

the Redeemer

the Bloodharbor Ripper

the Heart of the Freljord

the Emperor of the Sands

Demacia's Wings

the Bounty Hunter

the Master of Shadows

the Crystal Vanguard

the Yordle Gunner

Grandmaster at Arms

the Missing Link

the Chain Warden

the Dark Child

the Sheriff of Piltover

the Battle Mistress

the Blade's Shadow

the Spear of Vengeance

the Aspect of Twilight

the Wandering Caretaker

the Saltwater Scourge

the Arrow of Retribution

the Rebel

the Wuju Bladesman

the Prodigal Explorer

The Star Forger

the Fae Sorceress

the Boy and His Yeti

the Berserker

the Secret Weapon

the Eye of the Void

the Lady of Clockwork

the Pridestalker

the Starchild

the Magus Ascendant

Keeper of the Hammer

the Radiant Dawn

the Virtuoso

the Purifier

the Void Walker

the Outlaw

the Chronokeeper

the Madman of Zaun

the Great Steam Golem

the Card Master
Rammus Countered By (Under 50% win rate)

the Dreadnought

the Voidreaver

Shard of the Monolith

the Rabble Rouser

the Sinister Blade

the Cryophoenix

the Seneschal of Demacia

the Mechanized Menace

the River King

the Burning Vengeance

The Might of Demacia

the Unbreakable Spear

the Crimson Reaper

the Dark Sovereign

Empress of the Elements

the Prophet of the Void

the Rune Mage

the Terror of the Void

the Colossus

the Righteous

The Undead Juggernaut

the Fallen

the Unshackled

the Shield of Valoran

the Spirit Walker

the Harbinger of Doom

the Mouth of the Abyss

the Grand Duelist

Shepherd of Souls

Scorn of the Moon

the Void Burrower

The Fire below the Mountain

the Kraken Priestess

the Serpent's Embrace

the Shadow of War

the Monkey King

the Sad Mummy

the Machine Herald

the Half-Dragon

the Iron Revenant

the Steel Shadow

the Thunder's Roar

the Exemplar of Demacia

the Uncaged Wrath of Zaun

the Titan of the Depths

the Demon Jester

the Hand of Noxus

the Revered Inventor

the Swift Scout

the Curious Chameleon

the Tidecaller

the Cantankerous Cavalier

the Noxian Grand General

the Mad Chemist

The Charmer

the Twisted Treant

the Tidal Trickster

the Minotaur

the Eye of Twilight

Rise of the Thorns

the Butcher of the Sands

the Troll King

the Deathsinger

the Ice Witch