[Tutorial] Nunu & Willump Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Nunu & Willump lane poro )
Attack: 61
Defense: 6
Magic: 7
Difficulty: 4
Health: 570
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: B
- Win: 50.17%
- Pick: 5.67%
- Games: 23821
- KDA: 3.52
- Score: 40.63
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…
Nunu & Willump Tips (Ally)
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Nunu & Willump Tips (Enemy)
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Nunu & Willump Masteries
|
Every 4s in combat, your next basic attack on a champion will: |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
|
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level ( Cooldown: 60s |
+9 |
+9 |
+15-90 Health (based on level) |
Nunu & Willump Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Nunu & Willump Recommended Items (PROBUILD)
BUY: 900 SELL: 630 |
BUY: 2600 SELL: 1820 +60 Ability Power |
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 2700 SELL: 1890 +20% Cooldown Reduction |
BUY: 3100 SELL: 2170 +300 Health |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Nunu & Willump Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target. |
Cooldown: 12/11/10/9/8 Consumable: 60 Range: 125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. |
Cooldown: 14 Consumable: 50/55/60/65/70 Range: 7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. |
Cooldown: 14 Consumable: 50/55/60/65/70 Range: 625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. |
Cooldown: 110/100/90 Consumable: 100 Range: 650 Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end. |
Nunu & Willump SKINS
Nunu & Willump Counters (Over 50% win rate)
the Green Father
the Aspect of Twilight
the Heart of the Freljord
the Bestial Huntress
the Magical Cat
the Night Hunter
the River King
the Prodigal Explorer
the Deceiver
the Yordle Gunner
the Spider Queen
the Magus Ascendant
the Redeemer
the Chronokeeper
the Missing Link
Maven of the Strings
the Shadow of War
Agony's Embrace
the Curator of the Sands
the Daring Bombardier
the Glorious Executioner
the Enlightened One
the Battle Mistress
the Blind Monk
the Lady of Clockwork
Nunu & Willump Countered By (Under 50% win rate)
the Half-Dragon
the Blade Dancer
the Spear of Vengeance
the Unforgiven
the Stoneweaver
the Fae Sorceress
the Harbinger of Doom
The Eternal Hunters
the Storm's Fury
the Wuju Bladesman
the Lady of Luminosity
the Pridestalker
Shard of the Monolith
the Barbarian King
the Nine-Tailed Fox
the Crimson Reaper
the Purifier
The Star Forger
the Secret Weapon
the Dark Child
the Virtuoso
the Piltover Enforcer
the Tiny Master of Evil
the Eternal Nightmare
the Cryophoenix
the Unshackled
the Madman of Zaun
the Sheriff of Piltover
the Bounty Hunter
the Grand Duelist
the Arrow of Retribution
the Armordillo
the Card Master
the Kraken Priestess
the Tidecaller
the Darkin Blade
Keeper of the Hammer
the Titan of the Depths
the Shield of Valoran
The Charmer
the Serpent's Embrace
the Defender of Tomorrow
the Swift Scout
the Righteous
the Mouth of the Abyss
Fury of the North
the Voidreaver
the Revered Inventor
the Berserker
the Rune Mage
the Prophet of the Void
the Noxian Grand General
the Demon Jester
the Radiant Dawn
the Uncaged Wrath of Zaun
the Mechanized Menace
the Boy Who Shattered Time
the Exile
Rise of the Thorns
the Burning Vengeance
the Terror of the Void
the Machine Herald
the Curious Chameleon
the Tidal Trickster
the Crystal Vanguard
the Shadow Reaper
the Monkey King
the Sad Mummy
the Exemplar of Demacia
the Outlaw
the Colossus
the Eye of Twilight
the Steel Shadow
the Blade's Shadow
the Spirit Walker
the Deathsinger
Shepherd of Souls
the Seneschal of Demacia
the Minotaur
The Might of Demacia
Empress of the Elements
the Iron Revenant
Scorn of the Moon
the Cantankerous Cavalier
the Hand of Noxus
The Undead Juggernaut
the Dreadnought
the Butcher of the Sands
The Fire below the Mountain
the Twisted Treant
the Mad Chemist
the Thunder's Roar
the Troll King
the Ice Witch