[Tutorial] Hecarim Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Hecarim lane poro )
Attack: 66
Defense: 6
Magic: 4
Difficulty: 6
Health: 580
Move Speed: 345
Armor: 36
Range: 175
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.67
LANE
- Tier: C
- Win: 61.62%
- Pick: 3.06%
- Games: 12616
- KDA: 3.21
- Score: 49.53
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Hecarim Tips (Ally)
- Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
- Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
Hecarim Tips (Enemy)
- Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
- Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Hecarim Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions). |
Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
|
Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
+9 |
+9 |
+6 Armor |
Hecarim Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Hecarim Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3733 SELL: 2613 +25 Attack Damage +40% Attack Speed +20% Cooldown Reduction +5% Movement Speed |
BUY: 2900 SELL: 2030 +10% Cooldown Reduction |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 3200 SELL: 2240 |
BUY: 2900 SELL: 2030 +60 Armor |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt. |
Hecarim Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed. |
Cooldown: 4 Consumable: 28/31/34/37/40 Range: 350 Hecarim cleaves nearby enemies dealing physical damage. |
Cooldown: 22/21/20/19/18 Consumable: 50/60/70/80/90 Range: 575 Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer. |
Cooldown: 20/19/18/17/16 Consumable: 60 Range: 300 Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. |
Cooldown: 140/120/100 Consumable: 100 Range: 50000 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. |
Hecarim SKINS
Hecarim Counters (Over 50% win rate)
the Wandering Caretaker
the Blind Monk
the Bestial Huntress
the Spirit Walker
Daughter of the Void
the Redeemer
the Prodigal Explorer
the Magical Cat
the Emperor of the Sands
the Rabble Rouser
the Void Walker
the Chain Warden
the Magus Ascendant
the Night Hunter
the Yordle Gunner
the Blade Dancer
the Enlightened One
the Bloodharbor Ripper
Maven of the Strings
the Hexplosives Expert
Keeper of the Hammer
the Deceiver
the Aspect of Twilight
the Tiny Master of Evil
the Pridestalker
the Spider Queen
the Chronokeeper
the Saltwater Scourge
the Armordillo
the Dark Child
Grandmaster at Arms
the Tidecaller
The Charmer
the Shield of Valoran
the Rebel
the Barbarian King
the Unforgiven
The Star Forger
the River King
the Frost Archer
the Missing Link
the Great Steam Golem
the Berserker
the Crystal Vanguard
the Master of Shadows
the Loose Cannon
the Starchild
the Darkin Blade
Agony's Embrace
Fury of the North
the Terror of the Void
the Battle Mistress
the Storm's Fury
the Sheriff of Piltover
the Sinister Blade
the Rune Mage
the Fallen
the Rogue Assassin
the Heart of the Freljord
the Lady of Clockwork
Rise of the Thorns
the Plague Rat
the Daring Bombardier
the Serpent's Embrace
the Exemplar of Demacia
the Seneschal of Demacia
the Nine-Tailed Fox
the Fae Sorceress
the Unbreakable Spear
the Grand Duelist
the Curator of the Sands
the Arrow of Retribution
the Lady of Luminosity
the Card Master
Hecarim Countered By (Under 50% win rate)
the Weapon of the Faithful
the Monkey King
the Virtuoso
the Shadow Reaper
the Righteous
the Eye of the Void
the Madman of Zaun
the Spear of Vengeance
the Heart of the Tempest
the Crimson Reaper
the Demon Jester
the Tidal Trickster
the Boy and His Yeti
the Boy Who Shattered Time
Demacia's Wings
the Noxian Grand General
the Troll King
the Machine Herald
the Minotaur
the Titan of the Depths
the Glorious Executioner
the Deathsinger
The Might of Demacia
the Curious Chameleon
the Blade's Shadow
the Steel Shadow
The Undead Juggernaut
the Unshackled
the Uncaged Wrath of Zaun
the Colossus
the Swift Scout
the Kraken Priestess
the Burning Vengeance
the Prophet of the Void
the Twisted Treant
the Thunder's Roar
Scorn of the Moon
the Exile
the Hand of Noxus
The Fire below the Mountain
the Iron Revenant
the Ice Witch
the Outlaw
the Butcher of the Sands
the Secret Weapon
the Mad Chemist