[Tutorial] Hecarim Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Hecarim lane poro )

Attack: 66
Defense: 6
Magic: 4
Difficulty: 6
Health: 580
Move Speed: 345
Armor: 36
Range: 175
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.67
LANE
- Tier: C
- Win: 61.62%
- Pick: 3.06%
- Games: 12616
- KDA: 3.21
- Score: 49.53
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Hecarim Tips (Ally)
- Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
- Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
Hecarim Tips (Enemy)
- Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
- Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Hecarim Masteries
![]() |
![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions). |
![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Hecarim Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Hecarim Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3733 SELL: 2613 +25 Attack Damage +40% Attack Speed +20% Cooldown Reduction +5% Movement Speed |
![]() BUY: 2900 SELL: 2030 +10% Cooldown Reduction |
![]() BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2900 SELL: 2030 +60 Armor |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt. |
Hecarim Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed. |
![]() Cooldown: 4 Consumable: 28/31/34/37/40 Range: 350 Hecarim cleaves nearby enemies dealing physical damage. |
![]() Cooldown: 22/21/20/19/18 Consumable: 50/60/70/80/90 Range: 575 Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer. |
![]() Cooldown: 20/19/18/17/16 Consumable: 60 Range: 300 Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 50000 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. |
Hecarim SKINS









Hecarim Counters (Over 50% win rate)

the Wandering Caretaker

the Blind Monk

the Bestial Huntress

the Spirit Walker

Daughter of the Void

the Redeemer

the Prodigal Explorer

the Magical Cat

the Emperor of the Sands

the Rabble Rouser

the Void Walker

the Chain Warden

the Magus Ascendant

the Night Hunter

the Yordle Gunner

the Blade Dancer

the Enlightened One

the Bloodharbor Ripper

Maven of the Strings

the Hexplosives Expert

Keeper of the Hammer

the Deceiver

the Aspect of Twilight

the Tiny Master of Evil

the Pridestalker

the Spider Queen

the Chronokeeper

the Saltwater Scourge

the Armordillo

the Dark Child

Grandmaster at Arms

the Tidecaller

The Charmer

the Shield of Valoran

the Rebel

the Barbarian King

the Unforgiven

The Star Forger

the River King

the Frost Archer

the Missing Link

the Great Steam Golem

the Berserker

the Crystal Vanguard

the Master of Shadows

the Loose Cannon

the Starchild

the Darkin Blade

Agony's Embrace

Fury of the North

the Terror of the Void

the Battle Mistress

the Storm's Fury

the Sheriff of Piltover

the Sinister Blade

the Rune Mage

the Fallen

the Rogue Assassin

the Heart of the Freljord

the Lady of Clockwork

Rise of the Thorns

the Plague Rat

the Daring Bombardier

the Serpent's Embrace

the Exemplar of Demacia

the Seneschal of Demacia

the Nine-Tailed Fox

the Fae Sorceress

the Unbreakable Spear

the Grand Duelist

the Curator of the Sands

the Arrow of Retribution

the Lady of Luminosity

the Card Master
Hecarim Countered By (Under 50% win rate)

the Weapon of the Faithful

the Monkey King

the Virtuoso

the Shadow Reaper

the Righteous

the Eye of the Void

the Madman of Zaun

the Spear of Vengeance

the Heart of the Tempest

the Crimson Reaper

the Demon Jester

the Tidal Trickster

the Boy and His Yeti

the Boy Who Shattered Time

Demacia's Wings

the Noxian Grand General

the Troll King

the Machine Herald

the Minotaur

the Titan of the Depths

the Glorious Executioner

the Deathsinger

The Might of Demacia

the Curious Chameleon

the Blade's Shadow

the Steel Shadow

The Undead Juggernaut

the Unshackled

the Uncaged Wrath of Zaun

the Colossus

the Swift Scout

the Kraken Priestess

the Burning Vengeance

the Prophet of the Void

the Twisted Treant

the Thunder's Roar

Scorn of the Moon

the Exile

the Hand of Noxus

The Fire below the Mountain

the Iron Revenant

the Ice Witch

the Outlaw

the Butcher of the Sands

the Secret Weapon

the Mad Chemist