[Tutorial] Azir Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Azir lane poro )

Attack: 52
Defense: 3
Magic: 8
Difficulty: 9
Health: 552
Move Speed: 335
Armor: 19.04
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 54.41%
- Pick: 3.76%
- Games: 14652
- KDA: 2.80
- Score: 38.88
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Azir Tips (Ally)
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
Azir Tips (Enemy)
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Azir Masteries
![]() |
![]() 1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s. Cooldown: 6s Lethal Tempo allows you to temporarily exceed the attack speed limit. |
![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Azir Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Azir Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 +80 Ability Power |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 2600 SELL: 1820 +90 Ability Power |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Azir Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. |
![]() Cooldown: 15/13/11/9/7 Consumable: 70 Range: 740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. |
![]() Cooldown: 1.5 Consumable: 40 Range: 500 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. |
![]() Cooldown: 19/18/17/16/15 Consumable: 60 Range: 1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. |
Azir SKINS





Azir Counters (Over 50% win rate)

the Heart of the Freljord

the Night Hunter

the Stoneweaver

the Bestial Huntress

the Wandering Caretaker

the Green Father

the River King

the Darkin Blade

the Fae Sorceress

the Redeemer

Daughter of the Void

the Daring Bombardier

the Magical Cat

Grandmaster at Arms

the Magus Ascendant

Agony's Embrace

the Deceiver

The Star Forger

Maven of the Strings

the Card Master
Azir Countered By (Under 50% win rate)

the Great Steam Golem

the Purifier

the Prodigal Explorer

the Cryophoenix

the Sad Mummy

the Master of Shadows

the Blind Monk

the Sheriff of Piltover

the Lady of Luminosity

the Weapon of the Faithful

the Steel Shadow

the Crystal Vanguard

the Storm's Fury

the Battle Mistress

the Unbreakable Spear

Fury of the North

the Blade Dancer

the Dreadnought

the Bounty Hunter

the Heart of the Tempest

the Rogue Assassin

the Saltwater Scourge

the Spear of Vengeance

the Tiny Master of Evil

The Eternal Hunters

the Fallen

the Dark Child

the Curious Chameleon

the Hand of Noxus

the Enlightened One

the Rebel

the Shadow Reaper

the Spirit Walker

the Barbarian King

the Arrow of Retribution

the Lady of Clockwork

the Boy Who Shattered Time

the Glorious Executioner

The Charmer

the Half-Dragon

the Hexplosives Expert

the Void Burrower

Shard of the Monolith

the Sinister Blade

the Armordillo

the Void Walker

the Starchild

Keeper of the Hammer

the Seneschal of Demacia

the Exemplar of Demacia

the Harbinger of Doom

the Kraken Priestess

the Burning Vengeance

the Crimson Reaper

the Tidecaller

the Missing Link

the Virtuoso

the Mechanized Menace

the Berserker

the Shield of Valoran

the Righteous

the Pridestalker

the Nine-Tailed Fox

the Outlaw

the Dark Sovereign

the Prophet of the Void

the Uncaged Wrath of Zaun

the Cantankerous Cavalier

the Eye of Twilight

the Eternal Nightmare

the Machine Herald

The Undead Juggernaut

the Eye of the Void

the Grand Duelist

the Exile

Demacia's Wings

the Monkey King

the Unshackled

the Radiant Dawn

The Fire below the Mountain

the Terror of the Void

the Piltover Enforcer

Shepherd of Souls

the Rabble Rouser

the Shadow of War

the Iron Revenant

the Madman of Zaun

the Mouth of the Abyss

Rise of the Thorns

the Butcher of the Sands

the Twisted Treant

the Demon Jester

the Swift Scout

the Noxian Grand General

the Voidreaver

The Might of Demacia

the Colossus

the Mad Chemist

Empress of the Elements

the Secret Weapon

the Revered Inventor

the Blade's Shadow

the Titan of the Depths

the Tidal Trickster

the Serpent's Embrace

the Minotaur

the Troll King

Scorn of the Moon

the Ice Witch

the Deathsinger

the Thunder's Roar