[Tutorial] Azir Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Azir lane poro )
Attack: 52
Defense: 3
Magic: 8
Difficulty: 9
Health: 552
Move Speed: 335
Armor: 19.04
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 54.41%
- Pick: 3.76%
- Games: 14652
- KDA: 2.80
- Score: 38.88
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Azir Tips (Ally)
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
Azir Tips (Enemy)
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Azir Masteries
|
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s. Cooldown: 6s Lethal Tempo allows you to temporarily exceed the attack speed limit. |
Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
|
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
+10% Attack Speed |
+9 |
+6 Armor |
Azir Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Azir Recommended Items (PROBUILD)
BUY: 3000 SELL: 2100 +80 Ability Power |
BUY: 1100 SELL: 770 |
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 2600 SELL: 1820 +90 Ability Power |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 3600 SELL: 2520 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Azir Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. |
Cooldown: 15/13/11/9/7 Consumable: 70 Range: 740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. |
Cooldown: 1.5 Consumable: 40 Range: 500 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. |
Cooldown: 19/18/17/16/15 Consumable: 60 Range: 1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. |
Cooldown: 120/105/90 Consumable: 100 Range: 250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. |
Azir SKINS
Azir Counters (Over 50% win rate)
the Heart of the Freljord
the Night Hunter
the Stoneweaver
the Bestial Huntress
the Wandering Caretaker
the Green Father
the River King
the Darkin Blade
the Fae Sorceress
the Redeemer
Daughter of the Void
the Daring Bombardier
the Magical Cat
Grandmaster at Arms
the Magus Ascendant
Agony's Embrace
the Deceiver
The Star Forger
Maven of the Strings
the Card Master
Azir Countered By (Under 50% win rate)
the Great Steam Golem
the Purifier
the Prodigal Explorer
the Cryophoenix
the Sad Mummy
the Master of Shadows
the Blind Monk
the Sheriff of Piltover
the Lady of Luminosity
the Weapon of the Faithful
the Steel Shadow
the Crystal Vanguard
the Storm's Fury
the Battle Mistress
the Unbreakable Spear
Fury of the North
the Blade Dancer
the Dreadnought
the Bounty Hunter
the Heart of the Tempest
the Rogue Assassin
the Saltwater Scourge
the Spear of Vengeance
the Tiny Master of Evil
The Eternal Hunters
the Fallen
the Dark Child
the Curious Chameleon
the Hand of Noxus
the Enlightened One
the Rebel
the Shadow Reaper
the Spirit Walker
the Barbarian King
the Arrow of Retribution
the Lady of Clockwork
the Boy Who Shattered Time
the Glorious Executioner
The Charmer
the Half-Dragon
the Hexplosives Expert
the Void Burrower
Shard of the Monolith
the Sinister Blade
the Armordillo
the Void Walker
the Starchild
Keeper of the Hammer
the Seneschal of Demacia
the Exemplar of Demacia
the Harbinger of Doom
the Kraken Priestess
the Burning Vengeance
the Crimson Reaper
the Tidecaller
the Missing Link
the Virtuoso
the Mechanized Menace
the Berserker
the Shield of Valoran
the Righteous
the Pridestalker
the Nine-Tailed Fox
the Outlaw
the Dark Sovereign
the Prophet of the Void
the Uncaged Wrath of Zaun
the Cantankerous Cavalier
the Eye of Twilight
the Eternal Nightmare
the Machine Herald
The Undead Juggernaut
the Eye of the Void
the Grand Duelist
the Exile
Demacia's Wings
the Monkey King
the Unshackled
the Radiant Dawn
The Fire below the Mountain
the Terror of the Void
the Piltover Enforcer
Shepherd of Souls
the Rabble Rouser
the Shadow of War
the Iron Revenant
the Madman of Zaun
the Mouth of the Abyss
Rise of the Thorns
the Butcher of the Sands
the Twisted Treant
the Demon Jester
the Swift Scout
the Noxian Grand General
the Voidreaver
The Might of Demacia
the Colossus
the Mad Chemist
Empress of the Elements
the Secret Weapon
the Revered Inventor
the Blade's Shadow
the Titan of the Depths
the Tidal Trickster
the Serpent's Embrace
the Minotaur
the Troll King
Scorn of the Moon
the Ice Witch
the Deathsinger
the Thunder's Roar