[Tutorial] Ornn Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ornn lane poro )
Attack: 69
Defense: 9
Magic: 3
Difficulty: 5
Health: 590
Move Speed: 335
Armor: 36
Range: 175
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: B
- Win: 55.01%
- Pick: 3.70%
- Games: 14508
- KDA: 3.62
- Score: 41.78
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Ornn Tips (Ally)
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
Ornn Tips (Enemy)
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ornn Masteries
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After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
+9 |
+6 Armor |
+15-90 Health (based on level) |
Ornn Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Ornn Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2750 SELL: 1925 +100 Armor |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regeneration +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +80 Armor |
BUY: 2850 SELL: 1995 +200% Base Health Regen |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Ornn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources. |
Cooldown: 9/8.5/8/7.5/7 Consumable: 45 Range: 800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. |
Cooldown: 12/11.5/11/10.5/10 Consumable: 45/50/55/60/65 Range: 25000 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. |
Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. |
Cooldown: 140/120/100 Consumable: 100 Range: 2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. |
Ornn SKINS
Ornn Counters (Over 50% win rate)
the Fae Sorceress
the Void Burrower
the Master of Shadows
Grandmaster at Arms
the Cryophoenix
the Magus Ascendant
the Plague Rat
the Bestial Huntress
the Redeemer
the Purifier
the Boy and His Yeti
the Glorious Executioner
the Void Walker
Fury of the North
the Spear of Vengeance
the Spider Queen
The Star Forger
the Frost Archer
the Daring Bombardier
the Defender of Tomorrow
the Heart of the Freljord
the Great Steam Golem
the River King
the Lady of Clockwork
the Prodigal Explorer
the Magical Cat
the Barbarian King
the Rune Mage
the Chronokeeper
the Night Hunter
the Weapon of the Faithful
the Blind Monk
the Steel Shadow
the Cantankerous Cavalier
the Rebel
the Deceiver
the Chain Warden
Agony's Embrace
the Curator of the Sands
the Aspect of Twilight
Maven of the Strings
the Yordle Gunner
the Shadow of War
the Missing Link
The Eternal Hunters
the Blade Dancer
the Loose Cannon
the Emperor of the Sands
the Harbinger of Doom
the Dark Child
the Virtuoso
the Bloodharbor Ripper
Daughter of the Void
the Sheriff of Piltover
the Righteous
the Unbreakable Spear
the Berserker
the Exile
the Starchild
the Terror of the Void
the Hexplosives Expert
the Wuju Bladesman
the Prophet of the Void
the Battle Mistress
the Radiant Dawn
the Exemplar of Demacia
the Unforgiven
the Tiny Master of Evil
Shard of the Monolith
the Voidreaver
the Enlightened One
Keeper of the Hammer
the Eternal Nightmare
the Lady of Luminosity
the Boy Who Shattered Time
the Rogue Assassin
the Dark Sovereign
the Arrow of Retribution
the Bounty Hunter
the Saltwater Scourge
the Card Master
the Armordillo
the Spirit Walker
the Wandering Caretaker
the Piltover Enforcer
the Titan of the Depths
the Fallen
the Rabble Rouser
Scorn of the Moon
the Eye of the Void
the Darkin Blade
the Stoneweaver
The Charmer
the Heart of the Tempest
Empress of the Elements
the Shield of Valoran
the Uncaged Wrath of Zaun
the Curious Chameleon
the Mouth of the Abyss
the Burning Vengeance
the Pridestalker
the Half-Dragon
the Kraken Priestess
the Blade's Shadow
the Machine Herald
the Sinister Blade
The Undead Juggernaut
the Unshackled
the Tidecaller
the Secret Weapon
the Grand Duelist
Ornn Countered By (Under 50% win rate)
the Noxian Grand General
Shepherd of Souls
the Demon Jester
the Madman of Zaun
the Serpent's Embrace
the Green Father
the Monkey King
the Outlaw
Rise of the Thorns
the Colossus
the Seneschal of Demacia
the Twisted Treant
the Crimson Reaper
the Deathsinger
the Iron Revenant
the Ice Witch
the Troll King
the Minotaur
the Eye of Twilight
the Mad Chemist