[Tutorial] Ornn Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ornn lane poro )

Attack: 69
Defense: 9
Magic: 3
Difficulty: 5
Health: 590
Move Speed: 335
Armor: 36
Range: 175
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: B
- Win: 55.01%
- Pick: 3.70%
- Games: 14508
- KDA: 3.62
- Score: 41.78
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Ornn Tips (Ally)
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
Ornn Tips (Enemy)
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ornn Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +9 |
![]() +6 Armor |
![]() +15-90 Health (based on level) |
Ornn Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Ornn Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2750 SELL: 1925 +100 Armor |
![]() BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
![]() BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regeneration +10% Cooldown Reduction |
![]() BUY: 2900 SELL: 2030 +80 Armor |
![]() BUY: 2850 SELL: 1995 +200% Base Health Regen |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Ornn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 45 Range: 800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 45/50/55/60/65 Range: 25000 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. |
![]() Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. |
Ornn SKINS


Ornn Counters (Over 50% win rate)

the Fae Sorceress

the Void Burrower

the Master of Shadows

Grandmaster at Arms

the Cryophoenix

the Magus Ascendant

the Plague Rat

the Bestial Huntress

the Redeemer

the Purifier

the Boy and His Yeti

the Glorious Executioner

the Void Walker

Fury of the North

the Spear of Vengeance

the Spider Queen

The Star Forger

the Frost Archer

the Daring Bombardier

the Defender of Tomorrow

the Heart of the Freljord

the Great Steam Golem

the River King

the Lady of Clockwork

the Prodigal Explorer

the Magical Cat

the Barbarian King

the Rune Mage

the Chronokeeper

the Night Hunter

the Weapon of the Faithful

the Blind Monk

the Steel Shadow

the Cantankerous Cavalier

the Rebel

the Deceiver

the Chain Warden

Agony's Embrace

the Curator of the Sands

the Aspect of Twilight

Maven of the Strings

the Yordle Gunner

the Shadow of War

the Missing Link

The Eternal Hunters

the Blade Dancer

the Loose Cannon

the Emperor of the Sands

the Harbinger of Doom

the Dark Child

the Virtuoso

the Bloodharbor Ripper

Daughter of the Void

the Sheriff of Piltover

the Righteous

the Unbreakable Spear

the Berserker

the Exile

the Starchild

the Terror of the Void

the Hexplosives Expert

the Wuju Bladesman

the Prophet of the Void

the Battle Mistress

the Radiant Dawn

the Exemplar of Demacia

the Unforgiven

the Tiny Master of Evil

Shard of the Monolith

the Voidreaver

the Enlightened One

Keeper of the Hammer

the Eternal Nightmare

the Lady of Luminosity

the Boy Who Shattered Time

the Rogue Assassin

the Dark Sovereign

the Arrow of Retribution

the Bounty Hunter

the Saltwater Scourge

the Card Master

the Armordillo

the Spirit Walker

the Wandering Caretaker

the Piltover Enforcer

the Titan of the Depths

the Fallen

the Rabble Rouser

Scorn of the Moon

the Eye of the Void

the Darkin Blade

the Stoneweaver

The Charmer

the Heart of the Tempest

Empress of the Elements

the Shield of Valoran

the Uncaged Wrath of Zaun

the Curious Chameleon

the Mouth of the Abyss

the Burning Vengeance

the Pridestalker

the Half-Dragon

the Kraken Priestess

the Blade's Shadow

the Machine Herald

the Sinister Blade

The Undead Juggernaut

the Unshackled

the Tidecaller

the Secret Weapon

the Grand Duelist
Ornn Countered By (Under 50% win rate)

the Noxian Grand General

Shepherd of Souls

the Demon Jester

the Madman of Zaun

the Serpent's Embrace

the Green Father

the Monkey King

the Outlaw

Rise of the Thorns

the Colossus

the Seneschal of Demacia

the Twisted Treant

the Crimson Reaper

the Deathsinger

the Iron Revenant

the Ice Witch

the Troll King

the Minotaur

the Eye of Twilight

the Mad Chemist