[Tutorial] Karma Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Karma lane poro )

Attack: 53.544
Defense: 7
Magic: 8
Difficulty: 5
Health: 534
Move Speed: 335
Armor: 26
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: A
- Win: 46.65%
- Pick: 7.89%
- Games: 31812
- KDA: 3.66
- Score: 43.19
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Karma Tips (Ally)
- Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
- When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
- Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
Karma Tips (Enemy)
- Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
- Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
- Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Karma Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Karma Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Karma Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2100 SELL: 1470 +30 Magic Resist +10% Cooldown Reduction |
![]() BUY: 3100 SELL: 2170 +300 Health |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Karma Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks) |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 50/55/60/65/70 Range: 950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 50/55/60/65/70 Range: 800 Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally. |
![]() Cooldown: 45/42/39/36 Consumable: 0 Range: 1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
Karma SKINS










Karma Counters (Over 50% win rate)

the Night Hunter

the Fae Sorceress

Agony's Embrace

the Prodigal Explorer

the Emperor of the Sands

the Magus Ascendant

the Daring Bombardier

the Green Father

Maven of the Strings

the Heart of the Freljord

the Magical Cat

the Redeemer

the Spider Queen

the River King

the Bestial Huntress

Grandmaster at Arms

the Purifier

The Star Forger

Keeper of the Hammer

the Glorious Executioner

The Eternal Hunters

the Missing Link

the Loose Cannon

the Shield of Valoran

the Aspect of Twilight

the Deceiver
Karma Countered By (Under 50% win rate)

the Void Burrower

the Battle Mistress

the Lady of Clockwork

the Arrow of Retribution

the Fallen

the Darkin Blade

the Curator of the Sands

the Boy and His Yeti

the Prophet of the Void

the Rogue Assassin

the Kraken Priestess

the Card Master

the Bounty Hunter

Demacia's Wings

the Eye of the Void

the Rabble Rouser

the Storm's Fury

the Eternal Nightmare

the Burning Vengeance

the Crystal Vanguard

the Righteous

the Grand Duelist

the Chronokeeper

Shard of the Monolith

the Virtuoso

Shepherd of Souls

the Tidecaller

the Sad Mummy

the Uncaged Wrath of Zaun

the Mechanized Menace

the Exile

the Secret Weapon

the Sinister Blade

the Voidreaver

the Half-Dragon

the Shadow Reaper

the Madman of Zaun

the Titan of the Depths

the Tidal Trickster

the Harbinger of Doom

the Blade Dancer

the Hexplosives Expert

the Mouth of the Abyss

the Revered Inventor

the Seneschal of Demacia

The Fire below the Mountain

the Unshackled

the Boy Who Shattered Time

the Blade's Shadow

the Dreadnought

Empress of the Elements

the Shadow of War

the Noxian Grand General

The Might of Demacia

the Heart of the Tempest

the Curious Chameleon

the Iron Revenant

the Outlaw

the Machine Herald

Rise of the Thorns

the Exemplar of Demacia

the Twisted Treant

the Terror of the Void

The Charmer

the Eye of Twilight

the Troll King

the Hand of Noxus

the Demon Jester

the Swift Scout

The Undead Juggernaut

the Cantankerous Cavalier

Scorn of the Moon

the Monkey King

the Colossus

the Crimson Reaper

the Butcher of the Sands

the Thunder's Roar

the Mad Chemist

the Spirit Walker

the Minotaur

the Deathsinger

the Ice Witch