[Tutorial] Karma Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Karma lane poro )
Attack: 53.544
Defense: 7
Magic: 8
Difficulty: 5
Health: 534
Move Speed: 335
Armor: 26
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: A
- Win: 46.65%
- Pick: 7.89%
- Games: 31812
- KDA: 3.66
- Score: 43.19
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Karma Tips (Ally)
- Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
- When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
- Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
Karma Tips (Enemy)
- Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
- Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
- Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Karma Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+15-90 Health (based on level) |
Karma Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Karma Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 2100 SELL: 1470 +30 Magic Resist +10% Cooldown Reduction |
BUY: 3100 SELL: 2170 +300 Health |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 3600 SELL: 2520 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Karma Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks) |
Cooldown: 7/6.5/6/5.5/5 Consumable: 50/55/60/65/70 Range: 950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. |
Cooldown: 12 Consumable: 50/55/60/65/70 Range: 675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. |
Cooldown: 10/9.5/9/8.5/8 Consumable: 50/55/60/65/70 Range: 800 Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally. |
Cooldown: 45/42/39/36 Consumable: 0 Range: 1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
Karma SKINS
Karma Counters (Over 50% win rate)
the Night Hunter
the Fae Sorceress
Agony's Embrace
the Prodigal Explorer
the Emperor of the Sands
the Magus Ascendant
the Daring Bombardier
the Green Father
Maven of the Strings
the Heart of the Freljord
the Magical Cat
the Redeemer
the Spider Queen
the River King
the Bestial Huntress
Grandmaster at Arms
the Purifier
The Star Forger
Keeper of the Hammer
the Glorious Executioner
The Eternal Hunters
the Missing Link
the Loose Cannon
the Shield of Valoran
the Aspect of Twilight
the Deceiver
Karma Countered By (Under 50% win rate)
the Void Burrower
the Battle Mistress
the Lady of Clockwork
the Arrow of Retribution
the Fallen
the Darkin Blade
the Curator of the Sands
the Boy and His Yeti
the Prophet of the Void
the Rogue Assassin
the Kraken Priestess
the Card Master
the Bounty Hunter
Demacia's Wings
the Eye of the Void
the Rabble Rouser
the Storm's Fury
the Eternal Nightmare
the Burning Vengeance
the Crystal Vanguard
the Righteous
the Grand Duelist
the Chronokeeper
Shard of the Monolith
the Virtuoso
Shepherd of Souls
the Tidecaller
the Sad Mummy
the Uncaged Wrath of Zaun
the Mechanized Menace
the Exile
the Secret Weapon
the Sinister Blade
the Voidreaver
the Half-Dragon
the Shadow Reaper
the Madman of Zaun
the Titan of the Depths
the Tidal Trickster
the Harbinger of Doom
the Blade Dancer
the Hexplosives Expert
the Mouth of the Abyss
the Revered Inventor
the Seneschal of Demacia
The Fire below the Mountain
the Unshackled
the Boy Who Shattered Time
the Blade's Shadow
the Dreadnought
Empress of the Elements
the Shadow of War
the Noxian Grand General
The Might of Demacia
the Heart of the Tempest
the Curious Chameleon
the Iron Revenant
the Outlaw
the Machine Herald
Rise of the Thorns
the Exemplar of Demacia
the Twisted Treant
the Terror of the Void
The Charmer
the Eye of Twilight
the Troll King
the Hand of Noxus
the Demon Jester
the Swift Scout
The Undead Juggernaut
the Cantankerous Cavalier
Scorn of the Moon
the Monkey King
the Colossus
the Crimson Reaper
the Butcher of the Sands
the Thunder's Roar
the Mad Chemist
the Spirit Walker
the Minotaur
the Deathsinger
the Ice Witch