[Tutorial] Ezreal Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ezreal lane poro )
Attack: 60
Defense: 2
Magic: 6
Difficulty: 7
Health: 500
Move Speed: 325
Armor: 22
Range: 550
Health Regen: 4
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: A
- Win: 45.85%
- Pick: 11.72%
- Games: 47434
- KDA: 3.19
- Score: 54.70
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
Ezreal Tips (Ally)
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
Ezreal Tips (Enemy)
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ezreal Masteries
|
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions). |
Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
|
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
+9 |
+9 |
+6 Armor |
Ezreal Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Ezreal Recommended Items (PROBUILD)
BUY: 2400 SELL: 1680 Transforms into Muramana at +750 Mana. |
BUY: 900 SELL: 630 |
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +10% Cooldown Reduction |
BUY: 3733 SELL: 2613 +25 Attack Damage +40% Attack Speed +20% Cooldown Reduction +5% Movement Speed |
BUY: 3300 SELL: 2310 +25% Attack Speed +12% Life Steal Maximum bonus physical damage dealt to monsters and minions is 60. User's Life Steal is applied to bonus physical damage dealt. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt. |
Ezreal Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times. |
Cooldown: 5.5/5.25/5/4.75/4.5 Consumable: 28/31/34/37/40 Range: 1150 Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit. |
Cooldown: 12 Consumable: 50 Range: 1150 Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage. |
Cooldown: 25/22/19/16/13 Consumable: 90 Range: 475 Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux. |
Cooldown: 120 Consumable: 100 Range: 25000 Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters). |
Ezreal SKINS
Ezreal Counters (Over 50% win rate)
the Night Hunter
the Redeemer
the Daring Bombardier
the Heart of the Freljord
the Fae Sorceress
the Emperor of the Sands
Ezreal Countered By (Under 50% win rate)
the Chronokeeper
the Frost Archer
the Purifier
the Cryophoenix
the Plague Rat
the Missing Link
the Magical Cat
the Rebel
the Glorious Executioner
The Star Forger
the Berserker
the Yordle Gunner
the Sheriff of Piltover
the Tiny Master of Evil
the Stoneweaver
Daughter of the Void
the Starchild
Grandmaster at Arms
the Eye of the Void
the Loose Cannon
the Chain Warden
the Magus Ascendant
the Darkin Blade
Keeper of the Hammer
the Armordillo
Maven of the Strings
the Bestial Huntress
the Enlightened One
the Bloodharbor Ripper
Agony's Embrace
the Rogue Assassin
the Dark Sovereign
the Mechanized Menace
the Blind Monk
the Battle Mistress
the Curator of the Sands
the Virtuoso
the Weapon of the Faithful
the Saltwater Scourge
the Great Steam Golem
the Barbarian King
the Bounty Hunter
the Mouth of the Abyss
the Crystal Vanguard
the Voidreaver
the Unforgiven
the Dark Child
the Blade Dancer
the Card Master
the Seneschal of Demacia
the Rabble Rouser
the Pridestalker
the Nine-Tailed Fox
the Lady of Luminosity
the Grand Duelist
the Kraken Priestess
the Arrow of Retribution
the Master of Shadows
the Hexplosives Expert
the Steel Shadow
the Deceiver
the Boy and His Yeti
the Exile
the Righteous
Fury of the North
the Lady of Clockwork
Demacia's Wings
the Defender of Tomorrow
the Radiant Dawn
the Serpent's Embrace
The Charmer
the Fallen
The Eternal Hunters
the Storm's Fury
the Piltover Enforcer
the Eternal Nightmare
the Wuju Bladesman
the Heart of the Tempest
the Tidecaller
the Rune Mage
the Blade's Shadow
the Hand of Noxus
the Secret Weapon
the Uncaged Wrath of Zaun
the Green Father
the Half-Dragon
the Unbreakable Spear
the Spirit Walker
the Shield of Valoran
the Sinister Blade
the Madman of Zaun
the Exemplar of Demacia
the Boy Who Shattered Time
the Shadow of War
Shard of the Monolith
the Sad Mummy
the Machine Herald
the Harbinger of Doom
the Terror of the Void
the Revered Inventor
the Iron Revenant
the Burning Vengeance
Empress of the Elements
the Prophet of the Void
the Shadow Reaper
The Fire below the Mountain
the Cantankerous Cavalier
Shepherd of Souls
the Outlaw
the Colossus
Rise of the Thorns
the Noxian Grand General
the Unshackled
The Might of Demacia
the Void Burrower
the Swift Scout
the Curious Chameleon
Scorn of the Moon
the Dreadnought
the Titan of the Depths
the Demon Jester
the Twisted Treant
The Undead Juggernaut
the Tidal Trickster
the Butcher of the Sands
the Deathsinger
the Eye of Twilight
the Thunder's Roar
the Monkey King
the Crimson Reaper
the Troll King
the Mad Chemist
the Minotaur
the Ice Witch