[Tutorial] Ziggs Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ziggs lane poro )
Attack: 54.208
Defense: 4
Magic: 9
Difficulty: 4
Health: 536
Move Speed: 325
Armor: 21.544
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.656
LANE
- Tier: A
- Win: 55.22%
- Pick: 7.41%
- Games: 31254
- KDA: 3.77
- Score: 56.17
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs Tips (Ally)
- Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
- Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
- Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
Ziggs Tips (Enemy)
- Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
- Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
- Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ziggs Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+15-90 Health (based on level) |
Ziggs Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Ziggs Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
BUY: 3600 SELL: 2520 |
BUY: 2650 SELL: 1855 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Ziggs Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. |
Cooldown: 6/5.5/5/4.5/4 Consumable: 50/55/60/65/70 Range: 850 Ziggs throws a bouncing bomb that deals magic damage. |
Cooldown: 20/18/16/14/12 Consumable: 65 Range: 1000 Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. |
Cooldown: 16 Consumable: 70/80/90/100/110 Range: 900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. |
Cooldown: 120/95/70 Consumable: 100 Range: 5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. |
Ziggs SKINS
Ziggs Counters (Over 50% win rate)
the Night Hunter
the River King
the Daring Bombardier
the Redeemer
the Magical Cat
the Weapon of the Faithful
the Aspect of Twilight
the Tiny Master of Evil
the Fae Sorceress
The Star Forger
the Heart of the Freljord
the Plague Rat
the Dark Sovereign
the Loose Cannon
The Eternal Hunters
the Chronokeeper
the Rebel
the Master of Shadows
the Spider Queen
the Chain Warden
Demacia's Wings
the Void Walker
the Prodigal Explorer
the Glorious Executioner
the Serpent's Embrace
the Purifier
the Cryophoenix
Daughter of the Void
the Enlightened One
the Frost Archer
the Wandering Caretaker
the Barbarian King
the Spear of Vengeance
the Starchild
the Emperor of the Sands
Maven of the Strings
the Eye of the Void
the Virtuoso
the Kraken Priestess
the Magus Ascendant
the Yordle Gunner
the Deceiver
the Revered Inventor
Keeper of the Hammer
the Missing Link
the Curator of the Sands
Grandmaster at Arms
the Bounty Hunter
the Saltwater Scourge
the Fallen
Agony's Embrace
the Blind Monk
the Defender of Tomorrow
the Dark Child
the Sheriff of Piltover
the Lady of Luminosity
the Arrow of Retribution
the Unforgiven
the Card Master
the Great Steam Golem
the Bloodharbor Ripper
the Unshackled
the Battle Mistress
the Rogue Assassin
the Stoneweaver
Fury of the North
the Bestial Huntress
the Blade's Shadow
the Mouth of the Abyss
the Shield of Valoran
Ziggs Countered By (Under 50% win rate)
the Rabble Rouser
the Harbinger of Doom
Shard of the Monolith
the Seneschal of Demacia
the Sinister Blade
the Prophet of the Void
the Void Burrower
the Curious Chameleon
the Boy Who Shattered Time
the Tidecaller
the Iron Revenant
the Shadow Reaper
Empress of the Elements
the Hand of Noxus
the Blade Dancer
the Spirit Walker
the Piltover Enforcer
the Voidreaver
Scorn of the Moon
The Charmer
the Demon Jester
the Exemplar of Demacia
the Terror of the Void
the Crimson Reaper
the Exile
The Might of Demacia
the Dreadnought
the Uncaged Wrath of Zaun
the Green Father
the Swift Scout
the Shadow of War
the Eye of Twilight
The Fire below the Mountain
the Cantankerous Cavalier
the Noxian Grand General
the Thunder's Roar
the Tidal Trickster
the Mechanized Menace
The Undead Juggernaut
the Mad Chemist
the Twisted Treant
the Troll King
the Monkey King
the Colossus
the Deathsinger
the Minotaur
the Ice Witch