[Tutorial] Ziggs Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ziggs lane poro )

Attack: 54.208
Defense: 4
Magic: 9
Difficulty: 4
Health: 536
Move Speed: 325
Armor: 21.544
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.656
LANE
- Tier: A
- Win: 55.22%
- Pick: 7.41%
- Games: 31254
- KDA: 3.77
- Score: 56.17
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs Tips (Ally)
- Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
- Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
- Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
Ziggs Tips (Enemy)
- Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
- Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
- Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ziggs Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Ziggs Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Ziggs Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 2650 SELL: 1855 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Ziggs Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. |
![]() Cooldown: 6/5.5/5/4.5/4 Consumable: 50/55/60/65/70 Range: 850 Ziggs throws a bouncing bomb that deals magic damage. |
![]() Cooldown: 20/18/16/14/12 Consumable: 65 Range: 1000 Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. |
![]() Cooldown: 16 Consumable: 70/80/90/100/110 Range: 900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. |
![]() Cooldown: 120/95/70 Consumable: 100 Range: 5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. |
Ziggs SKINS









Ziggs Counters (Over 50% win rate)

the Night Hunter

the River King

the Daring Bombardier

the Redeemer

the Magical Cat

the Weapon of the Faithful

the Aspect of Twilight

the Tiny Master of Evil

the Fae Sorceress

The Star Forger

the Heart of the Freljord

the Plague Rat

the Dark Sovereign

the Loose Cannon

The Eternal Hunters

the Chronokeeper

the Rebel

the Master of Shadows

the Spider Queen

the Chain Warden

Demacia's Wings

the Void Walker

the Prodigal Explorer

the Glorious Executioner

the Serpent's Embrace

the Purifier

the Cryophoenix

Daughter of the Void

the Enlightened One

the Frost Archer

the Wandering Caretaker

the Barbarian King

the Spear of Vengeance

the Starchild

the Emperor of the Sands

Maven of the Strings

the Eye of the Void

the Virtuoso

the Kraken Priestess

the Magus Ascendant

the Yordle Gunner

the Deceiver

the Revered Inventor

Keeper of the Hammer

the Missing Link

the Curator of the Sands

Grandmaster at Arms

the Bounty Hunter

the Saltwater Scourge

the Fallen

Agony's Embrace

the Blind Monk

the Defender of Tomorrow

the Dark Child

the Sheriff of Piltover

the Lady of Luminosity

the Arrow of Retribution

the Unforgiven

the Card Master

the Great Steam Golem

the Bloodharbor Ripper

the Unshackled

the Battle Mistress

the Rogue Assassin

the Stoneweaver

Fury of the North

the Bestial Huntress

the Blade's Shadow

the Mouth of the Abyss

the Shield of Valoran
Ziggs Countered By (Under 50% win rate)

the Rabble Rouser

the Harbinger of Doom

Shard of the Monolith

the Seneschal of Demacia

the Sinister Blade

the Prophet of the Void

the Void Burrower

the Curious Chameleon

the Boy Who Shattered Time

the Tidecaller

the Iron Revenant

the Shadow Reaper

Empress of the Elements

the Hand of Noxus

the Blade Dancer

the Spirit Walker

the Piltover Enforcer

the Voidreaver

Scorn of the Moon

The Charmer

the Demon Jester

the Exemplar of Demacia

the Terror of the Void

the Crimson Reaper

the Exile

The Might of Demacia

the Dreadnought

the Uncaged Wrath of Zaun

the Green Father

the Swift Scout

the Shadow of War

the Eye of Twilight

The Fire below the Mountain

the Cantankerous Cavalier

the Noxian Grand General

the Thunder's Roar

the Tidal Trickster

the Mechanized Menace

The Undead Juggernaut

the Mad Chemist

the Twisted Treant

the Troll King

the Monkey King

the Colossus

the Deathsinger

the Minotaur

the Ice Witch