[Tutorial] Fizz Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Fizz lane poro )

Attack: 58.04
Defense: 4
Magic: 7
Difficulty: 6
Health: 570
Move Speed: 335
Armor: 22.412
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: A
- Win: 58.54%
- Pick: 7.51%
- Games: 30580
- KDA: 2.99
- Score: 60.11
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Fizz Tips (Ally)
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Fizz Tips (Enemy)
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Fizz Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Fizz Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Fizz Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
![]() BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Fizz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Fizz can move through units and takes a flat amount of reduced damage from all sources |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 550 Fizz dashes through his target, dealing magic damage and applying on hit effects. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 30/40/50/60/70 Range: 600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. |
![]() Cooldown: 16/14.5/13/11.5/10 Consumable: 90/95/100/105/110 Range: 400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. |
![]() Cooldown: 100/85/70 Consumable: 100 Range: 1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. |
Fizz SKINS










Fizz Counters (Over 50% win rate)

the Magical Cat

the Heart of the Freljord

the Plague Rat

the Night Hunter

the Magus Ascendant

the Weapon of the Faithful

The Star Forger

the Emperor of the Sands

the Frost Archer

the Prodigal Explorer

the Bestial Huntress

the Daring Bombardier

the Bloodharbor Ripper

the Chronokeeper

the Glorious Executioner

The Eternal Hunters

the Yordle Gunner

the Steel Shadow

the Redeemer

the River King

the Purifier

the Loose Cannon

the Stoneweaver

the Spider Queen

the Aspect of Twilight

Agony's Embrace

the Fae Sorceress

the Void Walker

the Defender of Tomorrow

Maven of the Strings

the Mouth of the Abyss

the Armordillo

the Tiny Master of Evil

the Wandering Caretaker

the Lady of Luminosity

the Dark Child

the Deceiver

the Sheriff of Piltover

the Cryophoenix

the Card Master

the Unforgiven

the Eternal Nightmare

the Voidreaver

the Storm's Fury

the Chain Warden

the Master of Shadows

the Fallen

Demacia's Wings

the Eye of the Void

the Battle Mistress

Daughter of the Void

the Missing Link

the Arrow of Retribution

Keeper of the Hammer

Grandmaster at Arms

the Rebel

the Great Steam Golem

the Shield of Valoran

the Starchild

the Darkin Blade

the Hexplosives Expert

the Bounty Hunter

the Rabble Rouser

the Rogue Assassin

the Saltwater Scourge

the Burning Vengeance

the Boy and His Yeti

the Wuju Bladesman

Fury of the North

the Tidecaller

the Lady of Clockwork

the Virtuoso

the Crystal Vanguard

the Nine-Tailed Fox

the Unbreakable Spear

the Revered Inventor

the Blade Dancer

the Kraken Priestess

the Void Burrower

the Spear of Vengeance

the Mechanized Menace

the Dark Sovereign

the Blind Monk

the Machine Herald

the Serpent's Embrace

the Seneschal of Demacia

the Radiant Dawn

the Unshackled

the Righteous

the Shadow Reaper

the Enlightened One

the Rune Mage

the Heart of the Tempest

the Barbarian King

the Berserker

the Boy Who Shattered Time

the Green Father

the Noxian Grand General

the Prophet of the Void

Rise of the Thorns

the Curator of the Sands

the Sinister Blade

the Secret Weapon

the Madman of Zaun

the Iron Revenant

Shard of the Monolith

the Exile

the Shadow of War

the Sad Mummy

the Pridestalker

the Curious Chameleon

Empress of the Elements

the Terror of the Void

the Piltover Enforcer

the Troll King

the Eye of Twilight

the Hand of Noxus
Fizz Countered By (Under 50% win rate)

The Undead Juggernaut

the Cantankerous Cavalier

the Deathsinger

Scorn of the Moon

The Might of Demacia

the Spirit Walker

the Dreadnought

the Uncaged Wrath of Zaun

the Monkey King

the Demon Jester

the Colossus

the Mad Chemist

the Thunder's Roar

the Twisted Treant

the Ice Witch