[Tutorial] Fizz Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Fizz lane poro )
Attack: 58.04
Defense: 4
Magic: 7
Difficulty: 6
Health: 570
Move Speed: 335
Armor: 22.412
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: A
- Win: 58.54%
- Pick: 7.51%
- Games: 30580
- KDA: 2.99
- Score: 60.11
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Fizz Tips (Ally)
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Fizz Tips (Enemy)
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Fizz Masteries
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Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Deal 8% more damage to champions who have less than 40% health. |
+9 |
+9 |
+15-90 Health (based on level) |
Fizz Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Fizz Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
BUY: 1100 SELL: 770 |
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
BUY: 3600 SELL: 2520 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Fizz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Fizz can move through units and takes a flat amount of reduced damage from all sources |
Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 550 Fizz dashes through his target, dealing magic damage and applying on hit effects. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 30/40/50/60/70 Range: 600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. |
Cooldown: 16/14.5/13/11.5/10 Consumable: 90/95/100/105/110 Range: 400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. |
Cooldown: 100/85/70 Consumable: 100 Range: 1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. |
Fizz SKINS
Fizz Counters (Over 50% win rate)
the Magical Cat
the Heart of the Freljord
the Plague Rat
the Night Hunter
the Magus Ascendant
the Weapon of the Faithful
The Star Forger
the Emperor of the Sands
the Frost Archer
the Prodigal Explorer
the Bestial Huntress
the Daring Bombardier
the Bloodharbor Ripper
the Chronokeeper
the Glorious Executioner
The Eternal Hunters
the Yordle Gunner
the Steel Shadow
the Redeemer
the River King
the Purifier
the Loose Cannon
the Stoneweaver
the Spider Queen
the Aspect of Twilight
Agony's Embrace
the Fae Sorceress
the Void Walker
the Defender of Tomorrow
Maven of the Strings
the Mouth of the Abyss
the Armordillo
the Tiny Master of Evil
the Wandering Caretaker
the Lady of Luminosity
the Dark Child
the Deceiver
the Sheriff of Piltover
the Cryophoenix
the Card Master
the Unforgiven
the Eternal Nightmare
the Voidreaver
the Storm's Fury
the Chain Warden
the Master of Shadows
the Fallen
Demacia's Wings
the Eye of the Void
the Battle Mistress
Daughter of the Void
the Missing Link
the Arrow of Retribution
Keeper of the Hammer
Grandmaster at Arms
the Rebel
the Great Steam Golem
the Shield of Valoran
the Starchild
the Darkin Blade
the Hexplosives Expert
the Bounty Hunter
the Rabble Rouser
the Rogue Assassin
the Saltwater Scourge
the Burning Vengeance
the Boy and His Yeti
the Wuju Bladesman
Fury of the North
the Tidecaller
the Lady of Clockwork
the Virtuoso
the Crystal Vanguard
the Nine-Tailed Fox
the Unbreakable Spear
the Revered Inventor
the Blade Dancer
the Kraken Priestess
the Void Burrower
the Spear of Vengeance
the Mechanized Menace
the Dark Sovereign
the Blind Monk
the Machine Herald
the Serpent's Embrace
the Seneschal of Demacia
the Radiant Dawn
the Unshackled
the Righteous
the Shadow Reaper
the Enlightened One
the Rune Mage
the Heart of the Tempest
the Barbarian King
the Berserker
the Boy Who Shattered Time
the Green Father
the Noxian Grand General
the Prophet of the Void
Rise of the Thorns
the Curator of the Sands
the Sinister Blade
the Secret Weapon
the Madman of Zaun
the Iron Revenant
Shard of the Monolith
the Exile
the Shadow of War
the Sad Mummy
the Pridestalker
the Curious Chameleon
Empress of the Elements
the Terror of the Void
the Piltover Enforcer
the Troll King
the Eye of Twilight
the Hand of Noxus
Fizz Countered By (Under 50% win rate)
The Undead Juggernaut
the Cantankerous Cavalier
the Deathsinger
Scorn of the Moon
The Might of Demacia
the Spirit Walker
the Dreadnought
the Uncaged Wrath of Zaun
the Monkey King
the Demon Jester
the Colossus
the Mad Chemist
the Thunder's Roar
the Twisted Treant
the Ice Witch