[Tutorial] Ekko Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Ekko lane poro )

Attack: 58
Defense: 3
Magic: 7
Difficulty: 8
Health: 585
Move Speed: 340
Armor: 32
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.688
LANE
- Tier: A
- Win: 55.61%
- Pick: 7.56%
- Games: 31307
- KDA: 3.13
- Score: 55.72
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.
Ekko Tips (Ally)
- Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
- If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.
- Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
Ekko Tips (Enemy)
- Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
- Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
- The second hit of Timewinder does more damage than the first; try to avoid it.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Ekko Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Heal for a percentage of the damage dealt by your abilities. Healing: 1.5% + 2.5% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. Healing reduced to one third for Area of Effect abilities. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Ekko Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Ekko Recommended Items (PROBUILD)
![]() BUY: 2600 SELL: 1820 +60 Ability Power |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2500 SELL: 1750 +60 Ability Power +10% Cooldown Reduction Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt. |
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 3200 SELL: 2240 +7% Movement Speed +10% Cooldown Reduction |
![]() BUY: 2900 SELL: 2030 +45 Armor +10% Cooldown Reduction |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Ekko Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 50/60/70/80/90 Range: 1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. |
![]() Cooldown: 22/20/18/16/14 Consumable: 30/35/40/45/50 Range: 1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 40/45/50/55/60 Range: 325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. |
![]() Cooldown: 110/80/50 Consumable: 100 Range: 850 Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage. |
Ekko SKINS







Ekko Counters (Over 50% win rate)

the Night Hunter

the Wandering Caretaker

the Magical Cat

the Spider Queen

the Daring Bombardier

Daughter of the Void

The Eternal Hunters

the Magus Ascendant

the Heart of the Freljord

Keeper of the Hammer

the Prodigal Explorer

the Bestial Huntress

the River King

the Chain Warden

Maven of the Strings

the Rebel

the Saltwater Scourge

the Battle Mistress

the Redeemer

the Chronokeeper

Agony's Embrace

the Enlightened One

the Aspect of Twilight

the Loose Cannon

The Star Forger

the Stoneweaver

the Missing Link

the Half-Dragon

the Deceiver

the Frost Archer

the Master of Shadows

the Boy and His Yeti

the Dark Sovereign

the Spear of Vengeance

the Blind Monk

Grandmaster at Arms

the Defender of Tomorrow

the Void Walker

the Great Steam Golem

the Unforgiven

the Lady of Luminosity

the Tidecaller

the Mechanized Menace

the Green Father

the Purifier

the Arrow of Retribution

the Emperor of the Sands

the Virtuoso

the Yordle Gunner

the Plague Rat

the Eye of the Void

the Crystal Vanguard

the Storm's Fury

the Sheriff of Piltover

the Tiny Master of Evil

the Bloodharbor Ripper

the Unbreakable Spear

Demacia's Wings

the Cryophoenix

the Heart of the Tempest

the Glorious Executioner

the Berserker

the Shield of Valoran

the Fae Sorceress

the Wuju Bladesman

the Starchild

the Serpent's Embrace

the Madman of Zaun

the Shadow of War

the Sinister Blade

the Exemplar of Demacia

the Barbarian King

the Dark Child

the Voidreaver

the Exile

the Spirit Walker

the Blade Dancer

the Curator of the Sands

the Weapon of the Faithful

the Hexplosives Expert

the Eye of Twilight

the Seneschal of Demacia

The Charmer

the Mouth of the Abyss

Fury of the North

the Grand Duelist

the Radiant Dawn

the Fallen
Ekko Countered By (Under 50% win rate)

the Terror of the Void

the Machine Herald

The Undead Juggernaut

the Shadow Reaper

the Nine-Tailed Fox

The Might of Demacia

the Pridestalker

the Cantankerous Cavalier

the Hand of Noxus

Empress of the Elements

the Titan of the Depths

the Noxian Grand General

the Unshackled

the Curious Chameleon

the Outlaw

the Void Burrower

the Butcher of the Sands

the Dreadnought

the Tidal Trickster

Shepherd of Souls

the Swift Scout

The Fire below the Mountain

Rise of the Thorns

the Thunder's Roar

the Demon Jester

the Monkey King

the Minotaur

the Troll King

the Colossus

the Deathsinger

the Twisted Treant

the Mad Chemist

the Ice Witch