[Tutorial] Xerath Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Xerath lane poro )

Attack: 54.7
Defense: 3
Magic: 10
Difficulty: 8
Health: 526
Move Speed: 340
Armor: 21.88
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S+
- Win: 50.88%
- Pick: 13.84%
- Games: 58455
- KDA: 3.93
- Score: 72.89
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
![]() Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
![]() Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Xerath Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +15-90 Health (based on level) |
Xerath Starting Items (PROBUILD)
![]() BUY: 50 SELL: 20 |
Xerath Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 +300 Health |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 3100 SELL: 2170 +300 Health |
![]() BUY: 2650 SELL: 1855 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Xerath's basic attacks periodically restore Mana. |
![]() Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
![]() Cooldown: 1 Consumable: 70/80/90/100/110 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS





Xerath Counters (Over 50% win rate)

the Night Hunter

the Magical Cat

the Prodigal Explorer

the Bestial Huntress

the Fae Sorceress

the Stoneweaver
Xerath Countered By (Under 50% win rate)

the Battle Mistress

the Starchild

the Tiny Master of Evil

Grandmaster at Arms

the Void Burrower

the Unforgiven

the Defender of Tomorrow

the Spear of Vengeance

the Yordle Gunner

the Bounty Hunter

the Barbarian King

the Lady of Luminosity

the Dark Sovereign

the Cryophoenix

the Nine-Tailed Fox

the Armordillo

the Emperor of the Sands

the Master of Shadows

Agony's Embrace

the Card Master

the Steel Shadow

the Great Steam Golem

the Saltwater Scourge

the Bloodharbor Ripper

the Sinister Blade

the Sheriff of Piltover

the Rebel

the Rune Mage

the Radiant Dawn

the Boy and His Yeti

the Enlightened One

the Void Walker

the Heart of the Tempest

the Arrow of Retribution

the Deceiver

Keeper of the Hammer

the Chronokeeper

the Curator of the Sands

the Darkin Blade

the Hexplosives Expert

Maven of the Strings

the Pridestalker

the Burning Vengeance

Demacia's Wings

the Storm's Fury

the Spirit Walker

the Piltover Enforcer

the Righteous

the Dark Child

the Virtuoso

the Kraken Priestess

the Blind Monk

the Berserker

the Mouth of the Abyss

the Rabble Rouser

the Blade Dancer

the Unbreakable Spear

the Fallen

Empress of the Elements

the Exile

the Seneschal of Demacia

the Harbinger of Doom

the Rogue Assassin

the Lady of Clockwork

the Green Father

the Wuju Bladesman

the Blade's Shadow

the Half-Dragon

the Secret Weapon

the Exemplar of Demacia

the Eye of the Void

the Grand Duelist

the Machine Herald

the Unshackled

the Shield of Valoran

the Revered Inventor

the Shadow Reaper

Fury of the North

the Terror of the Void

the Curious Chameleon

the Voidreaver

The Charmer

Rise of the Thorns

the Eternal Nightmare

the Iron Revenant

the Madman of Zaun

the Mechanized Menace

Shard of the Monolith

the Shadow of War

the Eye of Twilight

the Tidecaller

the Sad Mummy

the Hand of Noxus

the Cantankerous Cavalier

the Serpent's Embrace

the Boy Who Shattered Time

the Prophet of the Void

The Undead Juggernaut

the Titan of the Depths

the Uncaged Wrath of Zaun

the Monkey King

the Crimson Reaper

the Outlaw

the Dreadnought

the Crystal Vanguard

the Noxian Grand General

the Swift Scout

The Might of Demacia

The Fire below the Mountain

Scorn of the Moon

the Twisted Treant

the Demon Jester

the Troll King

the Deathsinger

the Tidal Trickster

the Thunder's Roar

the Minotaur

the Colossus

Shepherd of Souls

the Butcher of the Sands

the Mad Chemist

the Ice Witch