[Tutorial] Xerath Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Xerath lane poro )
Attack: 54.7
Defense: 3
Magic: 10
Difficulty: 8
Health: 526
Move Speed: 340
Armor: 21.88
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S+
- Win: 50.88%
- Pick: 13.84%
- Games: 58455
- KDA: 3.93
- Score: 72.89
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Xerath Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+15-90 Health (based on level) |
Xerath Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Xerath Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 +10% Cooldown Reduction |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 +300 Health |
BUY: 3600 SELL: 2520 |
BUY: 3100 SELL: 2170 +300 Health |
BUY: 2650 SELL: 1855 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets. |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Xerath's basic attacks periodically restore Mana. |
Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
Cooldown: 1 Consumable: 70/80/90/100/110 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS
Xerath Counters (Over 50% win rate)
the Night Hunter
the Magical Cat
the Prodigal Explorer
the Bestial Huntress
the Fae Sorceress
the Stoneweaver
Xerath Countered By (Under 50% win rate)
the Battle Mistress
the Starchild
the Tiny Master of Evil
Grandmaster at Arms
the Void Burrower
the Unforgiven
the Defender of Tomorrow
the Spear of Vengeance
the Yordle Gunner
the Bounty Hunter
the Barbarian King
the Lady of Luminosity
the Dark Sovereign
the Cryophoenix
the Nine-Tailed Fox
the Armordillo
the Emperor of the Sands
the Master of Shadows
Agony's Embrace
the Card Master
the Steel Shadow
the Great Steam Golem
the Saltwater Scourge
the Bloodharbor Ripper
the Sinister Blade
the Sheriff of Piltover
the Rebel
the Rune Mage
the Radiant Dawn
the Boy and His Yeti
the Enlightened One
the Void Walker
the Heart of the Tempest
the Arrow of Retribution
the Deceiver
Keeper of the Hammer
the Chronokeeper
the Curator of the Sands
the Darkin Blade
the Hexplosives Expert
Maven of the Strings
the Pridestalker
the Burning Vengeance
Demacia's Wings
the Storm's Fury
the Spirit Walker
the Piltover Enforcer
the Righteous
the Dark Child
the Virtuoso
the Kraken Priestess
the Blind Monk
the Berserker
the Mouth of the Abyss
the Rabble Rouser
the Blade Dancer
the Unbreakable Spear
the Fallen
Empress of the Elements
the Exile
the Seneschal of Demacia
the Harbinger of Doom
the Rogue Assassin
the Lady of Clockwork
the Green Father
the Wuju Bladesman
the Blade's Shadow
the Half-Dragon
the Secret Weapon
the Exemplar of Demacia
the Eye of the Void
the Grand Duelist
the Machine Herald
the Unshackled
the Shield of Valoran
the Revered Inventor
the Shadow Reaper
Fury of the North
the Terror of the Void
the Curious Chameleon
the Voidreaver
The Charmer
Rise of the Thorns
the Eternal Nightmare
the Iron Revenant
the Madman of Zaun
the Mechanized Menace
Shard of the Monolith
the Shadow of War
the Eye of Twilight
the Tidecaller
the Sad Mummy
the Hand of Noxus
the Cantankerous Cavalier
the Serpent's Embrace
the Boy Who Shattered Time
the Prophet of the Void
The Undead Juggernaut
the Titan of the Depths
the Uncaged Wrath of Zaun
the Monkey King
the Crimson Reaper
the Outlaw
the Dreadnought
the Crystal Vanguard
the Noxian Grand General
the Swift Scout
The Might of Demacia
The Fire below the Mountain
Scorn of the Moon
the Twisted Treant
the Demon Jester
the Troll King
the Deathsinger
the Tidal Trickster
the Thunder's Roar
the Minotaur
the Colossus
Shepherd of Souls
the Butcher of the Sands
the Mad Chemist
the Ice Witch