[Tutorial] Nautilus Poro King, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Poro)
Champion Info (Nautilus lane poro )
Attack: 61
Defense: 6
Magic: 6
Difficulty: 6
Health: 576.48
Move Speed: 325
Armor: 39
Range: 175
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.706
LANE
- Tier: B
- Win: 51.90%
- Pick: 5.45%
- Games: 21823
- KDA: 3.31
- Score: 42.18
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
Nautilus Tips (Ally)
- While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
- Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
Nautilus Tips (Enemy)
- If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
- While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
Summoner Spells
Consumable: 0 Cooldown: 10 Range: 200 Quickly travel to the Poro King's side. |
Consumable: 0 Cooldown: 20 Range: 2500 Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up. |
Nautilus Masteries
|
Every 4s in combat, your next basic attack on a champion will: |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
|
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level ( Cooldown: 60s |
+9 |
+6 Armor |
+15-90 Health (based on level) |
Nautilus Starting Items (PROBUILD)
BUY: 50 SELL: 20 |
Nautilus Recommended Items (PROBUILD)
BUY: 2600 SELL: 1820 +60 Ability Power |
BUY: 1100 SELL: 770 |
BUY: 2750 SELL: 1925 +60 Armor |
BUY: 2800 SELL: 1960 +55 Magic Resist +100% Base Health Regen +10% Cooldown Reduction |
BUY: 2900 SELL: 2030 +80 Armor |
BUY: 2850 SELL: 1995 +200% Base Health Regen |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%. |
Nautilus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target. |
Cooldown: 14/13/12/11/10 Consumable: 60 Range: 1050 Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded. |
Cooldown: 12 Consumable: 80 Range: 350 Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 50/60/70/80/90 Range: 600 Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies. |
Cooldown: 120/100/80 Consumable: 100 Range: 825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them. |
Nautilus SKINS
Nautilus Counters (Over 50% win rate)
the Magical Cat
Maven of the Strings
the Glorious Executioner
the Emperor of the Sands
the River King
the Spider Queen
the Prodigal Explorer
the Plague Rat
the Night Hunter
the Frost Archer
the Magus Ascendant
the Stoneweaver
Daughter of the Void
the Heart of the Freljord
the Steel Shadow
the Bestial Huntress
the Card Master
Agony's Embrace
the Chronokeeper
the Unforgiven
the Void Walker
the Pridestalker
Demacia's Wings
Grandmaster at Arms
the Wandering Caretaker
The Eternal Hunters
the Loose Cannon
the Missing Link
the Great Steam Golem
Keeper of the Hammer
the Dark Child
the Deceiver
the Virtuoso
the Defender of Tomorrow
the Bloodharbor Ripper
the Armordillo
the Starchild
the Mouth of the Abyss
the Machine Herald
the Curator of the Sands
the Rebel
the Rogue Assassin
the Aspect of Twilight
the Yordle Gunner
the Eternal Nightmare
the Dark Sovereign
the Arrow of Retribution
the Blade Dancer
the Fae Sorceress
the Grand Duelist
the Redeemer
the Unbreakable Spear
the Barbarian King
the Blind Monk
the Daring Bombardier
the Purifier
the Rune Mage
the Battle Mistress
the Sheriff of Piltover
the Enlightened One
the Saltwater Scourge
the Wuju Bladesman
the Weapon of the Faithful
the Chain Warden
the Righteous
the Tiny Master of Evil
the Lady of Luminosity
the Boy and His Yeti
the Harbinger of Doom
the Shadow of War
the Master of Shadows
the Radiant Dawn
the Heart of the Tempest
the Cryophoenix
the Exile
the Piltover Enforcer
the Berserker
the Sinister Blade
the Madman of Zaun
the Darkin Blade
the Tidecaller
the Boy Who Shattered Time
the Blade's Shadow
the Eye of the Void
the Lady of Clockwork
The Star Forger
the Nine-Tailed Fox
the Dreadnought
the Storm's Fury
the Rabble Rouser
Shard of the Monolith
the Seneschal of Demacia
the Secret Weapon
Nautilus Countered By (Under 50% win rate)
Rise of the Thorns
the Shadow Reaper
the Curious Chameleon
the Swift Scout
Scorn of the Moon
the Serpent's Embrace
the Hand of Noxus
the Uncaged Wrath of Zaun
the Crystal Vanguard
the Monkey King
the Terror of the Void
the Unshackled
the Demon Jester
the Noxian Grand General
the Colossus
the Outlaw
the Iron Revenant
The Fire below the Mountain
the Crimson Reaper
the Spirit Walker
the Mad Chemist
the Thunder's Roar
The Undead Juggernaut
the Minotaur
the Butcher of the Sands
the Troll King
the Deathsinger
the Cantankerous Cavalier
the Ice Witch
Shepherd of Souls