[Tutorial] Nami Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nami top 5v5 )

Nami Nami Stats

Attack: 51

Defense: 3

Magic: 7

Difficulty: 5

Health: 560

Move Speed: 335

Armor: 29

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.644

TOP

  • Tier: Off Meta
  • Win: 48.19%
  • Role: 0.09%
  • Pick: 0.00%
  • Ban: 0.33%
  • Games: 29
  • KDA: 1.87
  • Score: 46.82

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.

Nami Tips (Ally)

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Nami Tips (Enemy)

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Nami Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nami Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Nami Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 900

    SELL: 630

    15 Ability Haste
    45 Move Speed


    Gain 12 Summoner Spell Haste.

    Morellonomicon Morellonomicon

    BUY: 2200

    SELL: 1540

    90 Ability Power
    15 Ability Haste


    Grievous Wounds
    Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
    Imperial Mandate Imperial Mandate

    BUY: 2300

    SELL: 1610

    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire
    Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
    Archangel's Staff Archangel's Staff

    BUY: 2900

    SELL: 2030

    80 Ability Power
    600 Mana
    20 Ability Haste


    Awe
    Gain Ability Power equal to your bonus Mana.

    Manaflow
    Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Staff of Flowing Water Staff of Flowing Water

    BUY: 2300

    SELL: 1610

    40 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    15 Ability Haste


    Rapids
    Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
    Shurelya's Battlesong Shurelya's Battlesong

    BUY: 2200

    SELL: 1540

    55 Ability Power
    15 Ability Haste
    8% Move Speed
    125% Base Mana Regen




    ACTIVE (0s)
    Inspiring Speech
    Grants nearby allies Move Speed.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Nami Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Surging Tides Surging Tides

    When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

    Aqua Prison Aqua Prison

    Cooldown: 12/11/10/9/8

    Consumable: 60

    Range: 875

    Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

    Ebb and Flow Ebb and Flow

    Cooldown: 10

    Consumable: 70/80/90/100/110

    Range: 725

    Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

    Tidecaller's Blessing Tidecaller's Blessing

    Cooldown: 11

    Consumable: 55/60/65/70/75

    Range: 800

    Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

    Tidal Wave Tidal Wave

    Cooldown: 120/110/100

    Consumable: 100

    Range: 2550

    Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

    Nami SKINS

    Nami default
    Koi Nami
    River Spirit Nami
    Urf the Nami-tee
    Deep Sea Nami
    SKT T1 Nami
    Program Nami
    Splendid Staff Nami
    Cosmic Destiny Nami
    Bewitching Nami
    Space Groove Nami
    Prestige Space Groove Nami
    Coven Nami

    Nami Counters (Over 50% win rate)

    Nami Countered By (Under 50% win rate)