[Tutorial] Nami Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nami mid 5v5 )

Attack: 51
Defense: 3
Magic: 7
Difficulty: 5
Health: 560
Move Speed: 335
Armor: 29
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.644
Nami
the Tidecaller
Support
Mage
Nami 5v5 support
Nami 5v5 mid
Nami 5v5 jungle
Nami 5v5 top
Nami 5v5 adc
MID
- Tier: Off Meta
- Win: 26.26%
- Role: 0.17%
- Pick: 0.01%
- Ban: 0.35%
- Games: 85
- KDA: 2.57
- Score: 26.71
A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
Nami Tips (Ally)
- Aqua Prison has a long cooldown, make sure to use it at the right moment.
- Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
- Nami's ultimate can come in very handy for initiating on enemies who are far away.
Nami Tips (Enemy)
- Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
- Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
- Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Nami Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Nami Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nami Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nami Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() When Nami's Abilities hit allied champions they gain Move Speed for a short duration. |
![]() Cooldown: 12/11/10/9/8 Consumable: 60 Range: 875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. |
![]() Cooldown: 10 Consumable: 70/80/90/100/110 Range: 725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. |
![]() Cooldown: 11 Consumable: 55/60/65/70/75 Range: 800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. |
![]() Cooldown: 120/110/100 Consumable: 100 Range: 2550 Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides. |
Nami SKINS












