[Tutorial] Nami Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nami jungle 5v5 )

Nami Nami Stats

Attack: 51

Defense: 3

Magic: 7

Difficulty: 5

Health: 560

Move Speed: 335

Armor: 29

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.644

JUNGLE

  • Tier: Off Meta
  • Win: 18.33%
  • Role: 0.14%
  • Pick: 0.00%
  • Ban: 0.33%
  • Games: 18
  • KDA: 2.24
  • Score: 29.71

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.

Nami Tips (Ally)

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Nami Tips (Enemy)

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Nami Masteries

Inspiration
Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).

Your first swap becomes available at 6 mins.

Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nami Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.

    Nami Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Redemption Redemption

    BUY: 2300

    SELL: 1610

    200 Health
    15 Ability Haste
    100% Base Mana Regen
    15% Heal and Shield Power


    ACTIVE (0s)
    Intervention
    Target an area to restore Health to allied champions and deal true damage to enemy champions.
    Moonstone Renewer Moonstone Renewer

    BUY: 2200

    SELL: 1540

    30 Ability Power
    250 Health
    20 Ability Haste
    125% Base Mana Regen


    Starlit Grace
    Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
    Warmog's Armor Warmog's Armor

    BUY: 3100

    SELL: 2170

    750 Health
    5% Move Speed
    200% Base Health Regen


    Warmog's Heart
    If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
    Locket of the Iron Solari Locket of the Iron Solari

    BUY: 2200

    SELL: 1540

    200 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste


    Active -
    Devotion
    Grant nearby allies a Shield, decaying over time.
    Unending Despair Unending Despair

    BUY: 2800

    SELL: 1960

    400 Health
    55 Armor
    10 Ability Haste


    Anguish
    While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Nami Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Surging Tides Surging Tides

    When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

    Aqua Prison Aqua Prison

    Cooldown: 12/11/10/9/8

    Consumable: 60

    Range: 875

    Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

    Ebb and Flow Ebb and Flow

    Cooldown: 10

    Consumable: 70/80/90/100/110

    Range: 725

    Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

    Tidecaller's Blessing Tidecaller's Blessing

    Cooldown: 11

    Consumable: 55/60/65/70/75

    Range: 800

    Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

    Tidal Wave Tidal Wave

    Cooldown: 120/110/100

    Consumable: 100

    Range: 2550

    Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

    Nami SKINS

    Nami default
    Koi Nami
    River Spirit Nami
    Urf the Nami-tee
    Deep Sea Nami
    SKT T1 Nami
    Program Nami
    Splendid Staff Nami
    Cosmic Destiny Nami
    Bewitching Nami
    Space Groove Nami
    Prestige Space Groove Nami
    Coven Nami

    Nami Counters (Over 50% win rate)

    Nami Countered By (Under 50% win rate)