[Tutorial] Nami Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nami support 5v5 )

Nami Nami Stats

Attack: 51

Defense: 3

Magic: 7

Difficulty: 5

Health: 560

Move Speed: 335

Armor: 29

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.644

SUPPORT

  • Tier: S
  • Win: 51.22%
  • Role: 99.71%
  • Pick: 6.19%
  • Ban: 0.33%
  • Games: 50765
  • KDA: 3.23
  • Score: 69.13

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.

Nami Tips (Ally)

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Nami Tips (Enemy)

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Nami Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nami Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Nami Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Imperial Mandate Imperial Mandate

BUY: 2300

SELL: 1610

60 Ability Power
20 Ability Haste
125% Base Mana Regen


Coordinated Fire
Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
Dream Maker Dream Maker

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Dream Maker
Gain a Blue Dream Bubble and a Purple Dream Bubble overtime. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them, reducing incoming damage and granting outgoing damage.

ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Moonstone Renewer Moonstone Renewer

BUY: 2200

SELL: 1540

30 Ability Power
250 Health
20 Ability Haste
125% Base Mana Regen


Starlit Grace
Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Ardent Censer Ardent Censer

BUY: 2300

SELL: 1610

50 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
8% Move Speed


Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
Staff of Flowing Water Staff of Flowing Water

BUY: 2300

SELL: 1610

40 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste


Rapids
Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Nami Active Abilities

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PassiveQWER
Surging Tides Surging Tides

When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

Aqua Prison Aqua Prison

Cooldown: 12/11/10/9/8

Consumable: 60

Range: 875

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

Ebb and Flow Ebb and Flow

Cooldown: 10

Consumable: 70/80/90/100/110

Range: 725

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

Tidecaller's Blessing Tidecaller's Blessing

Cooldown: 11

Consumable: 55/60/65/70/75

Range: 800

Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

Tidal Wave Tidal Wave

Cooldown: 120/110/100

Consumable: 100

Range: 2550

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

Nami SKINS

Nami default
Koi Nami
River Spirit Nami
Urf the Nami-tee
Deep Sea Nami
SKT T1 Nami
Program Nami
Splendid Staff Nami
Cosmic Destiny Nami
Bewitching Nami
Space Groove Nami
Prestige Space Groove Nami
Coven Nami

Nami Counters (Over 50% win rate)

Nami Countered By (Under 50% win rate)