[Tutorial] Nami Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nami support 5v5 )
Attack: 51
Defense: 3
Magic: 7
Difficulty: 5
Health: 560
Move Speed: 335
Armor: 29
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.644
Nami
the Tidecaller
Support Mage
Nami 5v5 support
Nami 5v5 mid
Nami 5v5 jungle
Nami 5v5 top
Nami 5v5 adc
SUPPORT
- Tier: S
- Win: 51.22%
- Role: 99.71%
- Pick: 6.19%
- Ban: 0.33%
- Games: 50765
- KDA: 3.23
- Score: 69.13
A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
Nami Tips (Ally)
- Aqua Prison has a long cooldown, make sure to use it at the right moment.
- Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
- Nami's ultimate can come in very handy for initiating on enemies who are far away.
Nami Tips (Enemy)
- Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
- Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
- Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Nami Masteries
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Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+9 |
+9 |
+10-180 Health (based on level) |
Nami Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Nami Recommended Items (PROBUILD)
BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
BUY: 2300 SELL: 1610 |
BUY: 400 SELL: 160 Gain a Place an |
BUY: 2200 SELL: 1540 Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount. |
BUY: 2300 SELL: 1610 Healing or Shielding an ally enhances you both for 6 seconds, granting |
BUY: 2300 SELL: 1610 Healing or Shielding an ally grants you both |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Nami Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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When Nami's Abilities hit allied champions they gain Move Speed for a short duration. |
Cooldown: 12/11/10/9/8 Consumable: 60 Range: 875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. |
Cooldown: 10 Consumable: 70/80/90/100/110 Range: 725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. |
Cooldown: 11 Consumable: 55/60/65/70/75 Range: 800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. |
Cooldown: 120/110/100 Consumable: 100 Range: 2550 Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides. |