[Tutorial] Yuumi Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Yuumi mid 5v5 )

Yuumi Yuumi Stats

Attack: 49

Defense: 1

Magic: 8

Difficulty: 2

Health: 500

Move Speed: 330

Armor: 25

Range: 425

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

MID

  • Tier: Off Meta
  • Win: 13.74%
  • Role: 0.61%
  • Pick: 0.03%
  • Ban: 4.52%
  • Games: 251
  • KDA: 1.71
  • Score: 13.19

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.

Yuumi Tips (Ally)

  • NA

Yuumi Tips (Enemy)

  • NA

Summoner Spells

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Yuumi Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Yuumi Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Yuumi Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Ardent Censer Ardent Censer

    BUY: 2300

    SELL: 1610

    50 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    8% Move Speed


    Sanctify
    Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
    Staff of Flowing Water Staff of Flowing Water

    BUY: 2300

    SELL: 1610

    40 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    15 Ability Haste


    Rapids
    Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
    Shurelya's Battlesong Shurelya's Battlesong

    BUY: 2200

    SELL: 1540

    55 Ability Power
    15 Ability Haste
    8% Move Speed
    125% Base Mana Regen




    ACTIVE (0s)
    Inspiring Speech
    Grants nearby allies Move Speed.

    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Yuumi Active Abilities

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    QQQQQQ
    WWWW
    EEEEE
    RRR
    PassiveQWER
    Feline Friendship Feline Friendship

    Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to.

    While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.

    Prowling Projectile Prowling Projectile

    Cooldown: 6.5

    Consumable: 50/60/70/80/90/100

    Range: 25000

    Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.

    While Attached, the missile can be controlled with your cursor for a brief period.

    You and Me! You and Me!

    Cooldown: 0

    Consumable: 0

    Range: 25000

    Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.

    Zoomies Zoomies

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 80/90/100/110/120

    Range: 25000

    Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.

    Final Chapter Final Chapter

    Cooldown: 120/110/100

    Consumable: 100

    Range: 1100

    Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.

    Yuumi SKINS

    Yuumi default
    Battle Principal Yuumi
    Heartseeker Yuumi
    Yuubee
    Bewitching Yuumi
    EDG Yuumi
    Shiba Yuumi

    Yuumi Counters (Over 50% win rate)

    Yuumi Countered By (Under 50% win rate)