[Tutorial] Varus Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Varus jungle 5v5 )

Varus Varus Stats

Attack: 62

Defense: 3

Magic: 4

Difficulty: 2

Health: 600

Move Speed: 330

Armor: 27

Range: 575

Health Regen: 3.5

Critical Strike: 0

Attack Speed: 0.658

JUNGLE

  • Tier: Off Meta
  • Win: 49.42%
  • Role: 0.10%
  • Pick: 0.01%
  • Ban: 2.63%
  • Games: 48
  • KDA: 2.20
  • Score: 53.83

One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.

Varus Tips (Ally)

  • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
  • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
  • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.

Varus Tips (Enemy)

  • If you are affected by Blight, Varus' abilities will deal extra damage to you.
  • When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
  • You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Varus Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Varus Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Varus Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    90 Ability Power
    50% Attack Speed
    15 Ability Haste


    Icathian Bite
    Attacks apply 0 magic damage On-Hit.
    Blade of The Ruined King Blade of The Ruined King

    BUY: 3200

    SELL: 2240

    40 Attack Damage
    25% Attack Speed
    8% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Guinsoo's Rageblade Guinsoo's Rageblade

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    35 Ability Power
    25% Attack Speed


    Wrath
    Attacks apply 30 magic damage On-Hit.

    Seething Strike
    Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.

    Terminus Terminus

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    30% Attack Speed


    Shadow
    Attacks apply 30 magic damage On-Hit.

    Juxtaposition
    Alternate between Light and Dark on-hits when attacking champions:
  • Light attacks grant 0 Armor and Magic Resist (up to 0) for 5s.
  • Dark attacks grant 6% Armor Penetration and Magic Penetration (up to 30%) for 5s.
  • Runaan's Hurricane Runaan's Hurricane

    BUY: 2800

    SELL: 1960

    40% Attack Speed
    20% Critical Strike Chance
    7% Move Speed


    Peck
    Attacks apply bonus magic damage on-hit.

    Wind's Fury
    When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Varus Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Living Vengeance Living Vengeance

    On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

    Piercing Arrow Piercing Arrow

    Cooldown: 16/15/14/13/12

    Consumable: 65/70/75/80/85

    Range: 925

    Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

    Blighted Quiver Blighted Quiver

    Cooldown: 40

    Consumable: 0

    Range: 750

    Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

    Hail of Arrows Hail of Arrows

    Cooldown: 18/16/14/12/10

    Consumable: 80

    Range: 925

    Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.

    Chain of Corruption Chain of Corruption

    Cooldown: 100/80/60

    Consumable: 100

    Range: 1300

    Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

    Varus SKINS

    Varus default
    Blight Crystal Varus
    Arclight Varus
    Arctic Ops Varus
    Heartseeker Varus
    Varus Swiftbolt
    Dark Star Varus
    Conqueror Varus
    Infernal Varus
    PROJECT: Varus
    Cosmic Hunter Varus
    High Noon Varus
    Snow Moon Varus

    Varus Counters (Over 50% win rate)

    Varus Countered By (Under 50% win rate)