[Tutorial] Varus Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Varus adc 5v5 )

Attack: 62
Defense: 3
Magic: 4
Difficulty: 2
Health: 600
Move Speed: 330
Armor: 27
Range: 575
Health Regen: 3.5
Critical Strike: 0
Attack Speed: 0.658
ADC
- Tier: S
- Win: 62.95%
- Role: 95.16%
- Pick: 14.06%
- Ban: 7.24%
- Games: 1029
- KDA: 3.35
- Score: 62.20
One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
Varus Tips (Ally)
- An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
- During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
- Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
Varus Tips (Enemy)
- If you are affected by Blight, Varus' abilities will deal extra damage to you.
- When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
- You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Varus Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Varus Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Varus Recommended Items (PROBUILD)
![]() BUY: 3400 SELL: 2380 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3100 SELL: 2170 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Varus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion. |
![]() Cooldown: 16/15/14/13/12 Consumable: 65/70/75/80/85 Range: 925 Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire. |
![]() Cooldown: 40 Consumable: 0 Range: 750 Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow. |
![]() Cooldown: 18/16/14/12/10 Consumable: 80 Range: 925 Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration. |
![]() Cooldown: 100/80/60 Consumable: 100 Range: 1300 Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. |
Varus SKINS












Varus Counters (Over 50% win rate)

the Starchild

the Minotaur

the Magus Ascendant

the Battle Mistress

the Fallen

the Starry-Eyed Songstress

the Lady of Luminosity

the Enlightened One

the Purifier

the Joy Unbound

the Chem-Baroness

the Sheriff of Piltover

the Tidecaller

the Yordle Gunner

the Weapon of the Faithful

the Frost Archer

the Plague Rat

the Frost Archer

the Bounty Hunter

Maven of the Strings

the Prodigal Explorer
Varus Countered By (Under 50% win rate)

Daughter of the Void

the Desert Rose

the Titan of the Depths

The Spark of Zaun

the Glorious Executioner

the Burning Vengeance

the Chronokeeper

the Sad Mummy

the Twisted Treant

the Bloodharbor Ripper

the Rebel

the Fae Sorceress

the Great Steam Golem

the Redeemer

the Dark Child

the Spear of Vengeance

the Plague Rat

the Bounty Hunter

the Night Hunter

The Charmer

the Noxian Grand General

the Wandering Caretaker