[Tutorial] Rell Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Rell top 5v5 )

Attack: 55
Defense: 0
Magic: 0
Difficulty: 0
Health: 610
Move Speed: 330
Armor: 36
Range: 175
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
Rell
the Iron Maiden
Tank
Support
Rell 5v5 support
Rell 5v5 adc
Rell 5v5 mid
Rell 5v5 jungle
Rell 5v5 top
TOP
- Tier: Off Meta
- Win: 35.13%
- Role: 0.40%
- Pick: 0.02%
- Ban: 1.23%
- Games: 133
- KDA: 2.24
- Score: 32.44
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.
Rell Tips (Ally)
- NA
Rell Tips (Enemy)
- NA
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Rell Masteries
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![]() Every 4s in combat, your next basic attack on a champion will: |
![]() While shielded, gain Whenever you gain a new shield, your next basic attack against a champion deals You have up to 2s after the shield expires to use this effect. |
![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() + + |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Rell Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Rell Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 2700 SELL: 1890 Reduce incoming damage from attacks. Critical Strikes deal less damage to you. |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Rell Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Rell's Attacks and Abilities steal Armor and Magic Resist on hit. |
![]() Cooldown: 11/10.5/10/9.5/9 Consumable: 50 Range: 600 Rell deals magic damage to units in a line, breaking their shields and stunning them. |
![]() Cooldown: 11 Consumable: 40 Range: 450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. |
![]() Cooldown: 15 Consumable: 40 Range: 1200 Passive: Rell gains out of combat Move Speed. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 200 Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time. |
Rell SKINS


