[Tutorial] Rell Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rell adc 5v5 )

Rell Rell Stats

Attack: 55

Defense: 0

Magic: 0

Difficulty: 0

Health: 610

Move Speed: 330

Armor: 36

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.625

ADC

  • Tier: Off Meta
  • Win: 25.52%
  • Role: 0.14%
  • Pick: 0.00%
  • Ban: 1.28%
  • Games: 37
  • KDA: 2.00
  • Score: 34.34

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.

Rell Tips (Ally)

  • NA

Rell Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Rell Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Ability Haste
+8 Ability Haste
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Rell Starting Items (PROBUILD)

Ruby Crystal Ruby Crystal

BUY: 400

SELL: 280

150 Health

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Rell Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Trailblazer Trailblazer

BUY: 2500

SELL: 1750

200 Health
40 Armor
5% Move Speed


Lead the Way
While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.

Heartsteel Heartsteel

BUY: 3000

SELL: 2100

900 Health
200% Base Health Regen


Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath
Gain increased size based on Total Health.
Knight's Vow Knight's Vow

BUY: 2200

SELL: 1540

300 Health
45 Armor
15 Ability Haste


Sacrifice
While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.


ACTIVE (0s)
Pledge
Designate an ally as Worthy.
Zeke's Convergence Zeke's Convergence

BUY: 2200

SELL: 1540

200 Health
250 Mana
30 Armor
20 Ability Haste


Frostfire Tempest (0s)
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 50 magic damage per second to enemy Champions and Slows them by 30%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Rell Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Break the Mold Break the Mold

Rell's Attacks and Abilities steal Armor and Magic Resist on hit.

Shattering Strike Shattering Strike

Cooldown: 11/10.5/10/9.5/9

Consumable: 50

Range: 600

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Ferromancy: Crash Down Ferromancy: Crash Down

Cooldown: 11

Consumable: 40

Range: 450

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt Full Tilt

Cooldown: 15

Consumable: 40

Range: 1200

Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Magnet Storm Magnet Storm

Cooldown: 120/100/80

Consumable: 100

Range: 200

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Rell SKINS

Rell default
Battle Queen Rell
Star Guardian Rell

Rell Counters (Over 50% win rate)

Rell Countered By (Under 50% win rate)