[Tutorial] Rell Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Rell support 5v5 )
Attack: 55
Defense: 0
Magic: 0
Difficulty: 0
Health: 610
Move Speed: 330
Armor: 36
Range: 175
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
Rell
the Iron Maiden
Tank Support
Rell 5v5 support
Rell 5v5 adc
Rell 5v5 mid
Rell 5v5 jungle
Rell 5v5 top
SUPPORT
- Tier: A
- Win: 51.39%
- Role: 79.30%
- Pick: 3.31%
- Ban: 1.28%
- Games: 23962
- KDA: 2.86
- Score: 62.53
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.
Rell Tips (Ally)
- NA
Rell Tips (Enemy)
- NA
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Rell Masteries
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Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 20% (+9% per 10% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s |
While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat. |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
+8 |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
Rell Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Rell Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 2500 SELL: 1750 While moving, gain |
BUY: 2200 SELL: 1540 Casting your Ultimate summons a storm around you for 5 seconds. The storm deals |
BUY: 2200 SELL: 1540 Grant nearby allies a |
BUY: 400 SELL: 160 Place an |
BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Rell Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Rell's Attacks and Abilities steal Armor and Magic Resist on hit. |
Cooldown: 11/10.5/10/9.5/9 Consumable: 50 Range: 600 Rell deals magic damage to units in a line, breaking their shields and stunning them. |
Cooldown: 11 Consumable: 40 Range: 450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. |
Cooldown: 15 Consumable: 40 Range: 1200 Passive: Rell gains out of combat Move Speed. |
Cooldown: 120/100/80 Consumable: 100 Range: 200 Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time. |