[Tutorial] Lee Sin Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Lee Sin top 5v5 )

Attack: 68
Defense: 5
Magic: 3
Difficulty: 6
Health: 645
Move Speed: 345
Armor: 36
Range: 125
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.651
TOP
- Tier: Off Meta
- Win: 49.93%
- Role: 12.52%
- Pick: 1.47%
- Ban: 8.60%
- Games: 228
- KDA: 2.02
- Score: 50.84
A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Lee Sin Tips (Ally)
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Lee Sin Tips (Enemy)
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Lee Sin Masteries
![]() |
![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Lee Sin Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Lee Sin Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 3400 SELL: 2380 |
![]() BUY: 3100 SELL: 2170 |
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Lee Sin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy. |
![]() Cooldown: 10/9/8/7/6 Consumable: 50 Range: 1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. |
![]() Cooldown: 12 Consumable: 50 Range: 700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. |
![]() Cooldown: 9 Consumable: 50 Range: 425 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. |
![]() Cooldown: 110/85/60 Consumable: 0 Range: 375 Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map. |
Lee Sin SKINS
















Lee Sin Counters (Over 50% win rate)

the Terror of the Void

the Saltwater Scourge

the Butcher of the Sands

the Rabble Rouser

The Undead Juggernaut

the Exile

the Defender of Tomorrow
Lee Sin Countered By (Under 50% win rate)

The Might of Demacia

Grandmaster at Arms

Shard of the Monolith

the Rogue Assassin

the Grand Duelist

the Missing Link

the Boss

the Unforgotten

Shepherd of Souls

the Madman of Zaun

the Kraken Priestess

the Barbarian King

the Pridestalker