[Tutorial] Lee Sin Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Lee Sin adc 5v5 )

Attack: 66
Defense: 5
Magic: 3
Difficulty: 6
Health: 645
Move Speed: 345
Armor: 36
Range: 125
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.651
Lee Sin
the Blind Monk
Fighter
Assassin
Lee Sin 5v5 jungle
Lee Sin 5v5 top
Lee Sin 5v5 support
Lee Sin 5v5 adc
Lee Sin 5v5 mid
ADC
- Tier: Off Meta
- Win: 30.54%
- Role: 0.33%
- Pick: 0.04%
- Ban: 9.07%
- Games: 289
- KDA: 2.09
- Score: 37.88
A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Lee Sin Tips (Ally)
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Lee Sin Tips (Enemy)
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Lee Sin Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Lee Sin Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Lee Sin Recommended Items (PROBUILD)
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Lee Sin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy. |
![]() Cooldown: 10/9/8/7/6 Consumable: 50 Range: 1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. |
![]() Cooldown: 12 Consumable: 50 Range: 700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. |
![]() Cooldown: 9 Consumable: 50 Range: 425 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. |
![]() Cooldown: 110/85/60 Consumable: 0 Range: 375 Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map. |
Lee Sin SKINS

















