[Tutorial] Lee Sin Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Lee Sin top 5v5 )

Lee Sin Lee Sin Stats

Attack: 66

Defense: 5

Magic: 3

Difficulty: 6

Health: 645

Move Speed: 345

Armor: 36

Range: 125

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.651

TOP

  • Tier: Off Meta
  • Win: 47.84%
  • Role: 3.53%
  • Pick: 0.44%
  • Ban: 9.07%
  • Games: 3161
  • KDA: 1.98
  • Score: 47.89

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Lee Sin Tips (Ally)

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Lee Sin Tips (Enemy)

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Lee Sin Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Lee Sin Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Lee Sin Recommended Items (PROBUILD)

Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Profane Hydra Profane Hydra

BUY: 3300

SELL: 2310

60 Attack Damage
18 Lethality
20 Ability Haste


Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste


Carve
Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor
Dealing physical damage grants Move Speed.
Death's Dance Death's Dance

BUY: 3200

SELL: 2240

55 Attack Damage
15 Ability Haste
40 Armor


Ignore Pain
A % of damage taken is dealt to you over time.

Defy
When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Lee Sin Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Flurry Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Sonic Wave / Resonating Strike Sonic Wave / Resonating Strike

Cooldown: 10/9/8/7/6

Consumable: 50

Range: 1100

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Safeguard / Iron Will Safeguard / Iron Will

Cooldown: 12

Consumable: 50

Range: 700

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / Cripple Tempest / Cripple

Cooldown: 9

Consumable: 50

Range: 425

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed for 4 seconds. Move Speed recovers gradually over the duration.

Dragon's Rage Dragon's Rage

Cooldown: 110/85/60

Consumable: 0

Range: 375

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Lee Sin SKINS

Lee Sin default
Traditional Lee Sin
Acolyte Lee Sin
Dragon Fist Lee Sin
Muay Thai Lee Sin
Pool Party Lee Sin
SKT T1 Lee Sin
Knockout Lee Sin
God Fist Lee Sin
Playmaker Lee Sin
Nightbringer Lee Sin
Prestige Nightbringer Lee Sin
FPX Lee Sin
Storm Dragon Lee Sin
Prestige Nightbringer Lee Sin (2022)
Zenith Games Lee Sin
Heavenscale Lee Sin
Divine Heavenscale Lee Sin

Lee Sin Counters (Over 50% win rate)

Lee Sin Countered By (Under 50% win rate)