[Tutorial] Jax Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Jax top 5v5 )

Jax Jax Stats

Attack: 68

Defense: 5

Magic: 7

Difficulty: 5

Health: 685

Move Speed: 350

Armor: 36

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.638

Jax

Grandmaster at Arms

Fighter Fighter Assassin Assassin


Jax 5v5 jungle
Jax 5v5 top

TOP

  • Tier: S+
  • Win: 45.16%
  • Role: 86.57%
  • Pick: 8.43%
  • Ban: 22.79%
  • Games: 777
  • KDA: 1.57
  • Score: 62.92

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...

Jax Tips (Ally)

  • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
  • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.

Jax Tips (Enemy)

  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
  • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Jax Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Jax Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

80 Health
  • Focus: Attacks deal additional damage to minions.
  • Recovery: Restores Health over time.
  • Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Jax Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Divine Sunderer Divine Sunderer

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    300 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.

  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    25% Attack Speed
    8% Life Steal

  • Mist's Edge: Attacks apply physical damage based off of the target's current Health.
  • Siphon: Attacking a champion 3 times deals magic damage and steals Move Speed.

    Item performance differs for melee and ranged users.
  • Wit's End Wit's End

    BUY: 3100

    SELL: 2170

    40 Attack Damage
    40% Attack Speed
    40 Magic Resist

  • Fray: Attacks apply magic damage On-Hit and grant Move Speed.
  • Frozen Heart Frozen Heart

    BUY: 2700

    SELL: 1890

    90 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Spear Of Shojin Spear Of Shojin

    BUY: 3400

    SELL: 2380

    65 Attack Damage
    300 Health
    20 Ability Haste

  • Dragonforce: Your Non-Ultimate spells gain (8 (+0.08 per 100 Bonus AD) | 6 (+0.06 per 100 Bonus AD)) Ability Haste, reduced to (4 (+0.04 per 100 Bonus AD) | 3 (+0.03 per 100 Bonus AD))) Ability Haste for Immobilizing spells.
  • Exigency: Gain up to (0.15 | 0.1) increased move speed, based on your missing health (Maxed when below 33% Health).

    Item performance differs for melee and ranged users.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Jax Active Abilities

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    Relentless Assault Relentless Assault

    Jax's consecutive basic attacks continuously increase his Attack Speed.

    Leap Strike Leap Strike

    Cooldown: 8/7.5/7/6.5/6

    Consumable: 65

    Range: 700

    Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

    Empower Empower

    Cooldown: 7/6/5/4/3

    Consumable: 30

    Range: 300

    Jax charges his weapon with energy, causing his next attack to deal additional damage.

    Counter Strike Counter Strike

    Cooldown: 14/12.5/11/9.5/8

    Consumable: 50/60/70/80/90

    Range: 300

    Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

    Grandmaster-at-Arms Grandmaster-at-Arms

    Cooldown: 100/90/80

    Consumable: 50

    Range: 260

    Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

    Jax SKINS

    Jax default
    The Mighty Jax
    Vandal Jax
    Angler Jax
    PAX Jax
    Jaximus
    Temple Jax
    Nemesis Jax
    SKT T1 Jax
    Warden Jax
    God Staff Jax
    Mecha Kingdoms Jax
    Conqueror Jax
    Prestige Conqueror Jax
    Empyrean Jax