[Tutorial] Jax Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jax support 5v5 )

Attack: 68
Defense: 5
Magic: 7
Difficulty: 5
Health: 665
Move Speed: 350
Armor: 36
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.638
Jax
Grandmaster at Arms
Fighter
Assassin
Jax 5v5 jungle
Jax 5v5 top
Jax 5v5 support
Jax 5v5 adc
Jax 5v5 mid
SUPPORT
- Tier: Off Meta
- Win: 47.31%
- Role: 0.55%
- Pick: 0.06%
- Ban: 18.03%
- Games: 530
- KDA: 1.52
- Score: 48.36
Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...
Jax Tips (Ally)
- Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
- Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.
Jax Tips (Enemy)
- Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
- Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Jax Masteries
![]() |
![]() Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times. While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range. |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Jax Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Jax Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
![]() BUY: 400 SELL: 160 After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s. Place an |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Jax Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Jax's consecutive basic attacks continuously increase his Attack Speed. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 65 Range: 700 Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. |
![]() Cooldown: 7/6/5/4/3 Consumable: 30 Range: 300 Jax charges his weapon with energy, causing his next attack to deal additional damage. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 50/60/70/80/90 Range: 300 Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 260 Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration. |
Jax SKINS















