[Tutorial] Jax Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Jax jungle 5v5 )

Jax Jax Stats

Attack: 68

Defense: 5

Magic: 7

Difficulty: 5

Health: 665

Move Speed: 350

Armor: 36

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.638

Jax

Grandmaster at Arms

Fighter Fighter Assassin Assassin


Jax 5v5 jungle
Jax 5v5 top
Jax 5v5 support
Jax 5v5 adc
Jax 5v5 mid

JUNGLE

  • Tier: A
  • Win: 50.03%
  • Role: 37.95%
  • Pick: 3.88%
  • Ban: 18.41%
  • Games: 36465
  • KDA: 2.24
  • Score: 62.33

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...

Jax Tips (Ally)

  • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
  • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.

Jax Tips (Enemy)

  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
  • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Jax Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Jax Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Jax Recommended Items (PROBUILD)

    Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    45 Attack Damage
    33% Attack Speed
    300 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional physical damage.

    Quicken
    Basic attacks grant Move Speed.

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Titanic Hydra Titanic Hydra

    BUY: 3300

    SELL: 2310

    50 Attack Damage
    550 Health


    Cleave
    Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

    ACTIVE
    Titanic Crescent
    On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
    Blade of The Ruined King Blade of The Ruined King

    BUY: 3200

    SELL: 2240

    40 Attack Damage
    25% Attack Speed
    8% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Sundered Sky Sundered Sky

    BUY: 3100

    SELL: 2170

    45 Attack Damage
    450 Health
    15 Ability Haste


    Lightshield Strike
    The first Attack against a champion Crits and heals.

    Excess healing is granted as temporary bonus Health.
    Sterak's Gage Sterak's Gage

    BUY: 3000

    SELL: 2100

    400 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline (0s)
    Upon taking damage that would reduce your Health below 30%, gain a Shield.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Jax Active Abilities

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    Relentless Assault Relentless Assault

    Jax's consecutive basic attacks continuously increase his Attack Speed.

    Leap Strike Leap Strike

    Cooldown: 8/7.5/7/6.5/6

    Consumable: 65

    Range: 700

    Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

    Empower Empower

    Cooldown: 7/6/5/4/3

    Consumable: 30

    Range: 300

    Jax charges his weapon with energy, causing his next attack to deal additional damage.

    Counter Strike Counter Strike

    Cooldown: 15/13.5/12/10.5/9

    Consumable: 50/60/70/80/90

    Range: 300

    Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

    Grandmaster-at-Arms Grandmaster-at-Arms

    Cooldown: 100/90/80

    Consumable: 100

    Range: 260

    Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

    Jax SKINS

    Jax default
    The Mighty Jax
    Vandal Jax
    Angler Jax
    PAX Jax
    Jaximus
    Temple Jax
    Nemesis Jax
    SKT T1 Jax
    Warden Jax
    God Staff Jax
    Mecha Kingdoms Jax
    Conqueror Jax
    Prestige Conqueror Jax
    Empyrean Jax
    Neo PAX Jax

    Jax Counters (Over 50% win rate)

    Jax Countered By (Under 50% win rate)