[Tutorial] Jarvan Iv Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Jarvan IV top 5v5 )

Jarvan IV Jarvan IV Stats

Attack: 64

Defense: 8

Magic: 3

Difficulty: 5

Health: 640

Move Speed: 340

Armor: 36

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

TOP

  • Tier: Off Meta
  • Win: 45.91%
  • Role: 2.44%
  • Pick: 0.07%
  • Ban: 0.92%
  • Games: 586
  • KDA: 2.27
  • Score: 45.69

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.

Jarvan IV Tips (Ally)

  • You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
  • Split your basic attacks on different champions at the beginning of fights to maximize damage.
  • Use Demacian Standard as a scouting tool when worried about incoming enemies.

Jarvan IV Tips (Enemy)

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.


Jarvan IV Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Jarvan IV Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Jarvan IV Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Titanic Hydra Titanic Hydra

BUY: 3300

SELL: 2310

50 Attack Damage
550 Health


Cleave
Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Winter's Approach Winter's Approach

BUY: 2400

SELL: 1680

400 Health
500 Mana
15 Ability Haste


Awe
Gain bonus Health equal to 0.

Manaflow
Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity


The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Jarvan IV Active Abilities

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PassiveQWER
Martial Cadence Martial Cadence

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Dragon Strike Dragon Strike

Cooldown: 10/9.5/9/8.5/8

Consumable: 45/50/55/60/65

Range: 770

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

Golden Aegis Golden Aegis

Cooldown: 9

Consumable: 30

Range: 625

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Demacian Standard Demacian Standard

Cooldown: 12/11.5/11/10.5/10

Consumable: 55

Range: 860

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.

Cataclysm Cataclysm

Cooldown: 120/105/90

Consumable: 100

Range: 650

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

Jarvan IV SKINS

Jarvan IV default
Commando Jarvan IV
Dragonslayer Jarvan IV
Darkforge Jarvan IV
Victorious Jarvan IV
Warring Kingdoms Jarvan IV
Fnatic Jarvan IV
Dark Star Jarvan IV
SSG Jarvan IV
Hextech Jarvan IV
Pool Party Jarvan IV
Lunar Beast Jarvan IV
Worlds 2021 Jarvan IV
Nightbringer Jarvan IV

Jarvan IV Counters (Over 50% win rate)

Jarvan IV Countered By (Under 50% win rate)