[Tutorial] Jarvan Iv Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jarvan IV adc 5v5 )

Attack: 64
Defense: 8
Magic: 3
Difficulty: 5
Health: 640
Move Speed: 340
Armor: 36
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
Jarvan IV
the Exemplar of Demacia
Tank
Fighter
Jarvan IV 5v5 jungle
Jarvan IV 5v5 top
Jarvan IV 5v5 mid
Jarvan IV 5v5 adc
Jarvan IV 5v5 support
ADC
- Tier: Off Meta
- Win: 55.78%
- Role: 0.60%
- Pick: 0.02%
- Ban: 0.97%
- Games: 181
- KDA: 2.88
- Score: 56.00
Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.
Jarvan IV Tips (Ally)
- You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
- Split your basic attacks on different champions at the beginning of fights to maximize damage.
- Use Demacian Standard as a scouting tool when worried about incoming enemies.
Jarvan IV Tips (Enemy)
- Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
- Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Jarvan IV Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Jarvan IV Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Jarvan IV Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 3000 SELL: 2100 Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Jarvan IV Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 45/50/55/60/65 Range: 770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. |
![]() Cooldown: 9 Consumable: 30 Range: 625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 55 Range: 860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 650 Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact. |
Jarvan IV SKINS













