[Tutorial] Jarvan Iv Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Jarvan IV jungle 5v5 )

Jarvan IV Jarvan IV Stats

Attack: 64

Defense: 8

Magic: 3

Difficulty: 5

Health: 640

Move Speed: 340

Armor: 36

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Jarvan IV

the Exemplar of Demacia

Tank Tank Fighter Fighter


Jarvan IV 5v5 jungle

JUNGLE

  • Tier: A
  • Win: 38.69%
  • Role: 87.42%
  • Pick: 7.75%
  • Ban: 3.79%
  • Games: 678
  • KDA: 2.82
  • Score: 53.45

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.

Jarvan IV Tips (Ally)

  • You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
  • Split your basic attacks on different champions at the beginning of fights to maximize damage.
  • Use Demacian Standard as a scouting tool when worried about incoming enemies.

Jarvan IV Tips (Enemy)

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Jarvan IV Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Jarvan IV Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Jarvan IV Recommended Items (PROBUILD)

    Goredrinker Goredrinker

    BUY: 3300

    SELL: 2310

    55 Attack Damage
    300 Health
    20 Ability Haste
    8% Omnivamp


    Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

    Mythic Passive: Grants all other Legendary items Health and Ability Haste.

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Maw of Malmortius Maw of Malmortius

    BUY: 2900

    SELL: 2030

    65 Attack Damage
    50 Magic Resist

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Guardian Angel Guardian Angel

    BUY: 3000

    SELL: 1200

    45 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Jarvan IV Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Martial Cadence Martial Cadence

    Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

    Dragon Strike Dragon Strike

    Cooldown: 10/9/8/7/6

    Consumable: 45/50/55/60/65

    Range: 770

    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

    Golden Aegis Golden Aegis

    Cooldown: 8

    Consumable: 30

    Range: 625

    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

    Demacian Standard Demacian Standard

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 55

    Range: 860

    Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.

    Cataclysm Cataclysm

    Cooldown: 120/105/90

    Consumable: 100

    Range: 650

    Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

    Jarvan IV SKINS

    Jarvan IV default
    Commando Jarvan IV
    Dragonslayer Jarvan IV
    Darkforge Jarvan IV
    Victorious Jarvan IV
    Warring Kingdoms Jarvan IV
    Fnatic Jarvan IV
    Dark Star Jarvan IV
    SSG Jarvan IV
    Hextech Jarvan IV
    Pool Party Jarvan IV
    Lunar Beast Jarvan IV
    Worlds 2021 Jarvan IV