[Tutorial] Janna Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Janna top 5v5 )

Janna Janna Stats

Attack: 47

Defense: 5

Magic: 7

Difficulty: 7

Health: 570

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

TOP

  • Tier: Off Meta
  • Win: 41.60%
  • Role: 0.35%
  • Pick: 0.02%
  • Ban: 1.87%
  • Games: 161
  • KDA: 3.03
  • Score: 43.10

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

Janna Tips (Ally)

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Janna Tips (Enemy)

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.


Janna Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Janna Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Janna Recommended Items (PROBUILD)

    Boots of Swiftness Boots of Swiftness

    BUY: 900

    SELL: 630

    60 Move Speed

    The strength of movement slowing effects is reduced by 25%.
    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Lich Bane Lich Bane

    BUY: 3100

    SELL: 2170

    100 Ability Power
    8% Move Speed
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
    Imperial Mandate Imperial Mandate

    BUY: 2300

    SELL: 1610

    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire
    Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
    Shurelya's Battlesong Shurelya's Battlesong

    BUY: 2200

    SELL: 1540

    55 Ability Power
    15 Ability Haste
    8% Move Speed
    125% Base Mana Regen




    ACTIVE (0s)
    Inspiring Speech
    Grants nearby allies Move Speed.

    Cosmic Drive Cosmic Drive

    BUY: 3000

    SELL: 2100

    80 Ability Power
    250 Health
    25 Ability Haste
    5% Move Speed


    Spelldance
    Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Janna Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Tailwind Tailwind

    Janna's allies gain Move Speed moving towards her.

    Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

    Howling Gale Howling Gale

    Cooldown: 14

    Consumable: 90/95/100/105/110

    Range: 1075

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Zephyr Zephyr

    Cooldown: 8/7.5/7/6.5/6

    Consumable: 50/55/60/65/70

    Range: 4294967295

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Eye Of The Storm Eye Of The Storm

    Cooldown: 16/15/14/13/12

    Consumable: 70/75/80/85/90

    Range: 800

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Monsoon Monsoon

    Cooldown: 130/115/100

    Consumable: 100

    Range: 725

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Janna SKINS

    Janna default
    Tempest Janna
    Hextech Janna
    Frost Queen Janna
    Victorious Janna
    Forecast Janna
    Fnatic Janna
    Star Guardian Janna
    Sacred Sword Janna
    Bewitching Janna
    Guardian of the Sands Janna
    Battle Queen Janna
    Crystal Rose Janna
    Cyber Halo Janna
    Prestige Cyber Halo Janna
    Heavenscale Janna

    Janna Counters (Over 50% win rate)

    Janna Countered By (Under 50% win rate)