[Tutorial] Janna Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Janna support 5v5 )

Attack: 47
Defense: 5
Magic: 7
Difficulty: 7
Health: 570
Move Speed: 325
Armor: 28
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
Janna
the Storm's Fury
Support
Mage
Janna 5v5 support
Janna 5v5 top
Janna 5v5 adc
Janna 5v5 mid
Janna 5v5 jungle
SUPPORT
- Tier: S
- Win: 52.53%
- Role: 99.11%
- Pick: 7.97%
- Ban: 2.41%
- Games: 53083
- KDA: 3.29
- Score: 74.84
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna Tips (Ally)
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Janna Tips (Enemy)
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Janna Masteries
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![]() Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Janna Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Janna Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 The strength of movement slowing effects is reduced by 25%. |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2200 SELL: 1540 Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount. |
![]() BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
![]() BUY: 1500 SELL: 1050 |
![]() BUY: 2300 SELL: 1610 Healing or Shielding an ally enhances you both for 6 seconds, granting |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Janna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Janna's allies gain Move Speed moving towards her. |
![]() Cooldown: 14 Consumable: 90/95/100/105/110 Range: 1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50/55/60/65/70 Range: 4294967295 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. |
![]() Cooldown: 16/15/14/13/12 Consumable: 70/75/80/85/90 Range: 800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. |
Janna SKINS















