[Tutorial] Janna Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Janna adc 5v5 )

Attack: 47
Defense: 5
Magic: 7
Difficulty: 7
Health: 570
Move Speed: 325
Armor: 28
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
Janna
the Storm's Fury
Support
Mage
Janna 5v5 support
Janna 5v5 top
Janna 5v5 adc
Janna 5v5 mid
Janna 5v5 jungle
ADC
- Tier: Off Meta
- Win: 26.38%
- Role: 0.18%
- Pick: 0.01%
- Ban: 1.89%
- Games: 77
- KDA: 1.97
- Score: 34.79
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna Tips (Ally)
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Janna Tips (Enemy)
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Janna Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Janna Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Janna Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 The strength of movement slowing effects is reduced by 25%. |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 3100 SELL: 2170 Your Energized Attack applies bonus magic damage and grants Move Speed. |
![]() BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 1500 SELL: 1050 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Janna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Janna's allies gain Move Speed moving towards her. |
![]() Cooldown: 14 Consumable: 90/95/100/105/110 Range: 1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50/55/60/65/70 Range: 4294967295 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. |
![]() Cooldown: 16/15/14/13/12 Consumable: 70/75/80/85/90 Range: 800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. |
Janna SKINS















