[Tutorial] Janna Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Janna support 5v5 )

Attack: 52
Defense: 5
Magic: 7
Difficulty: 7
Health: 570
Move Speed: 325
Armor: 28
Range: 500
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
SUPPORT
- Tier: Off Meta
- Win: 53.72%
- Role: 100.00%
- Pick: 1.44%
- Ban: 0.27%
- Games: 113
- KDA: 3.00
- Score: 53.52
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna Tips (Ally)
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Janna Tips (Enemy)
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 650 Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds. |
Janna Masteries
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![]() Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() + + |
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![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
![]() +8 |
![]() +9 |
![]() +6 Armor |
Janna Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Janna Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 400 SELL: 160 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Janna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Janna gains bonus Move Speed moving towards allied champions and nearby allied champions gain this bonus when moving toward her. |
![]() Cooldown: 12 Consumable: 60/70/80/90/100 Range: 1700 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. |
![]() Cooldown: 12 Consumable: 50/60/70/80/90 Range: 650 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 70/80/90/100/110 Range: 800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. |
![]() Cooldown: 150/135/120 Consumable: 100 Range: 725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. |
Janna SKINS















Janna Counters (Over 50% win rate)

the Minotaur

the Great Steam Golem

the Glorious Executioner

the Loose Cannon

the Bloodharbor Ripper

the Yordle Gunner

the Tidecaller

the Frost Archer

the Fae Sorceress

Daughter of the Void

the Lady of Luminosity
Janna Countered By (Under 50% win rate)

the Virtuoso

the Starry-Eyed Songstress

the Rebel

the Weapon of the Faithful

the Radiant Dawn

the Starchild

the Magical Cat

the Prodigal Explorer