[Tutorial] Camille Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Camille jungle 5v5 )

Camille Camille Stats

Attack: 68

Defense: 6

Magic: 3

Difficulty: 4

Health: 670

Move Speed: 340

Armor: 35

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.644

JUNGLE

  • Tier: Off Meta
  • Win: 40.61%
  • Role: 1.67%
  • Pick: 0.04%
  • Ban: 1.17%
  • Games: 423
  • KDA: 2.29
  • Score: 47.21

Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.

Camille Tips (Ally)

  • Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets.
  • Use the CC from your abilities to land both of your Precision Protocol attacks on enemies.

Camille Tips (Enemy)

  • Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage.
  • The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Camille Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Camille Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Camille Recommended Items (PROBUILD)

    Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    45 Attack Damage
    33% Attack Speed
    300 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional physical damage.

    Quicken
    Basic attacks grant Move Speed.

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Ravenous Hydra Ravenous Hydra

    BUY: 3300

    SELL: 2310

    70 Attack Damage
    20 Ability Haste
    12% Life Steal


    Cleave
    Attacks deal physical damage to nearby enemies.

    ACTIVE (0s)
    Ravenous Crescent
    Deal physical damage to enemies around you.
    Sundered Sky Sundered Sky

    BUY: 3100

    SELL: 2170

    45 Attack Damage
    450 Health
    15 Ability Haste


    Lightshield Strike
    The first Attack against a champion Crits and heals.

    Excess healing is granted as temporary bonus Health.
    Sterak's Gage Sterak's Gage

    BUY: 3000

    SELL: 2100

    400 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline (0s)
    Upon taking damage that would reduce your Health below 30%, gain a Shield.
    Death's Dance Death's Dance

    BUY: 3200

    SELL: 2240

    55 Attack Damage
    15 Ability Haste
    40 Armor


    Ignore Pain
    A % of damage taken is dealt to you over time.

    Defy
    When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Camille Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Adaptive Defenses Adaptive Defenses

    Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.

    Precision Protocol Precision Protocol

    Cooldown: 9/8.25/7.5/6.75/6

    Consumable: 25

    Range: 325

    Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.

    Tactical Sweep Tactical Sweep

    Cooldown: 17/15.5/14/12.5/11

    Consumable: 50/55/60/65/70

    Range: 610

    Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.

    Hookshot Hookshot

    Cooldown: 16/15/14/13/12

    Consumable: 70

    Range: 800

    Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.

    The Hextech Ultimatum The Hextech Ultimatum

    Cooldown: 140/115/90

    Consumable: 100

    Range: 475

    Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.

    Camille SKINS

    Camille default
    Program Camille
    Coven Camille
    iG Camille
    Arcana Camille
    Strike Commander Camille
    Winterblessed Camille
    Prestige Winterblessed Camille

    Camille Counters (Over 50% win rate)

    Camille Countered By (Under 50% win rate)