[Tutorial] Azir Nexus Blitz Lane, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Blitz)
Champion Info (Azir lane blitz )
Attack: 52
Defense: 3
Magic: 8
Difficulty: 9
Health: 552
Move Speed: 335
Armor: 19
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: C
- Win: 46.05%
- Role: 79.49%
- Pick: 2.10%
- Ban: 0.68%
- Games: 16016
- KDA: 2.82
- Score: 40.62
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Azir Tips (Ally)
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
Azir Tips (Enemy)
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Azir Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions). |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
+10% Attack Speed |
+9 |
+6 Armor |
Azir Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Azir Recommended Items (PROBUILD)
BUY: 3200 SELL: 2240 |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 |
BUY: 2600 SELL: 1820 |
BUY: 3600 SELL: 2520 |
BUY: 2500 SELL: 1750 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Azir Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets. |
Cooldown: 14/12/10/8/6 Consumable: 55 Range: 740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. |
Cooldown: 1.5 Consumable: 40 Range: 500 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers. |
Cooldown: 19/18/17/16/15 Consumable: 60 Range: 1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. |
Cooldown: 120/105/90 Consumable: 100 Range: 250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies. |
Azir SKINS
Azir Counters (Over 50% win rate)
the Spider Queen
the Wandering Caretaker
the Defender of Tomorrow
the Dark Sovereign
the Boy and His Yeti
Fury of the North
the Berserker
the Hand of Noxus
the Heart of the Freljord
the Eternal Nightmare
the Shield of Valoran
the Lady of Clockwork
the Saltwater Scourge
the Magus Ascendant
The Eternal Hunters
the Armordillo
the Shadow Reaper
the Storm's Fury
the Grand Duelist
the Weapon of the Faithful
the Colossus
the Ancient Fear
the Twisted Treant
Demacia's Wings
the Sinister Blade
the Berserker
the Card Master
The River King
the Shadow of War
the Enlightened One
the Shield of Valoran
the Yordle Gunner
the Butcher of the Sands
The Hallowed Seamstress
the Ice Witch
the Ice Witch
the Sad Mummy
the Boy and His Yeti
The Undead Juggernaut
The Might of Demacia
The Eternal Hunters
the Card Master
Agony's Embrace
the Rogue Assassin
the Mechanized Menace
the Void Walker
the Bestial Huntress
the Tidal Trickster
the Deceiver
the Heart of the Freljord
the Deceiver
the Armordillo
the Stoneweaver
the Blade's Shadow
the Wuju Bladesman
Empress of the Elements
the Madman of Zaun
the Weapon of the Faithful
the Heart of the Tempest
the Noxian Grand General
the Mad Chemist
the Mad Chemist
the Cantankerous Cavalier
the Bestial Huntress
the Daring Bombardier
the Stoneweaver
Azir Countered By (Under 50% win rate)
the Unshackled
the Kraken Priestess
the Great Steam Golem
the Redeemer
the Troll King
the Butcher of the Sands
the Blind Monk
the Pridestalker
the Defender of Tomorrow
the Spear of Vengeance
the Relentless Storm
The Star Forger
the Night Hunter
Shepherd of Souls
the Sheriff of Piltover
the Master of Shadows
the Eternal Nightmare
The Star Forger
the Purifier
the Half-Dragon
the Rune Mage
the Desert Rose
the Aspect of Twilight
the Prodigal Explorer
the Unshackled
the Piltover Enforcer
The Ruined King
the Grand Duelist
the Shadow Reaper
the Ancient Fear
Agony's Embrace
the Colossus
the Dreadnought
the Tiny Master of Evil
the Burning Vengeance
the Demon Jester
the Boy Who Shattered Time
the Demon Jester
Shard of the Monolith
the Rebel
the Pridestalker
the Bloodharbor Ripper
The Charmer
the Crimson Reaper
the Voidreaver
the Deathsinger
the Void Walker
the Curious Chameleon
the Kraken Priestess
the Spirit Walker
the Sinister Blade
the Hand of Noxus
the Monkey King
the Prodigal Explorer
the Battle Mistress
the Missing Link
the Starchild
the Chronokeeper
the Outlaw
the Great Steam Golem
the Barbarian King
the Unforgotten
the Bounty Hunter
the Void Burrower
the Exemplar of Demacia
The Undead Juggernaut
the Sheriff of Piltover
the Crystal Vanguard
the Curious Chameleon
Daughter of the Void
the Rogue Assassin
the Exile
the Magical Cat
the Bashful Bloom
the Unforgiven
the Shadow of War
the Secret Weapon
Scorn of the Moon
the Virtuoso
the Saltwater Scourge
Scorn of the Moon
the Prophet of the Void
the Sad Mummy
the Spear of Vengeance
the Mouth of the Abyss
the Iron Maiden
the Iron Revenant
the Unforgiven
the Night Hunter
the Dark Sovereign
the Mouth of the Abyss
The Ruined King
the Eye of the Void
the Terror of the Void
the Battle Mistress
the Chain Warden
the Half-Dragon
the Starchild
the Exemplar of Demacia
The River King
the Minotaur
the Uncaged Wrath of Zaun
the Bashful Bloom
the Tiny Master of Evil
the Fae Sorceress
the Eye of Twilight
the Fae Sorceress
Rise of the Thorns
the Seneschal of Demacia
the Rebel
the Lady of Luminosity
the Unbreakable Spear
the Loose Cannon
the Revered Inventor
the Frost Archer
the Boss
the Unforgotten
the Tidal Trickster
the Crimson Reaper
Daughter of the Void
the Troll King
the Curator of the Sands
the Iron Revenant
the Fallen
the Loose Cannon
the Redeemer
the Spider Queen
the Starry-Eyed Songstress
the Radiant Dawn
the Machine Herald
the Nine-Tailed Fox
the Fallen
the Cryophoenix
the Magus Ascendant
the Seneschal of Demacia
the Master of Shadows
the Frost Archer
the Eye of the Void
the Nine-Tailed Fox
the Dark Child
the Daring Bombardier
the Arrow of Retribution
Grandmaster at Arms
the Noxian Grand General
the Twisted Treant
the Madman of Zaun
the Swift Scout
Rise of the Thorns
the Piltover Enforcer
the Dark Child
the Exile
the Monkey King
The Fire below the Mountain
Shard of the Monolith
the Chronokeeper
the Prophet of the Void
the Storm's Fury
the Eye of Twilight
the Missing Link
the Lady of Luminosity
the Righteous
the Lady of Clockwork
the Outlaw
the Bounty Hunter
the Boss
Grandmaster at Arms
the Cantankerous Cavalier
The Fire below the Mountain
the Deathsinger
the Starry-Eyed Songstress
the Tidecaller
the Curator of the Sands
the Titan of the Depths
the Steel Shadow
the Emperor of the Sands
the Unbreakable Spear
the Hexplosives Expert
Keeper of the Hammer
the Iron Maiden
the Glorious Executioner
Demacia's Wings
the Burning Vengeance
the Arrow of Retribution
the Machine Herald
the Swift Scout
the Plague Rat
the Hexplosives Expert
Maven of the Strings
the Titan of the Depths
the Aspect of Twilight
Fury of the North
Shepherd of Souls
the Serpent's Embrace
Maven of the Strings
the Spirit Walker