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[Tutorial Patch 12.9] Amumu Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Amumu support 5v5 patch 12.9)

Amumu Amumu Stats

Attack: 53

Defense: 6

Magic: 8

Difficulty: 3

Health: 615

Move Speed: 335

Armor: 30

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.736

Amumu

the Sad Mummy

Tank Tank Mage Mage


Amumu 5v5 jungle
Amumu 5v5 support

SUPPORT

  • Tier: B
  • Win Rate: 45.90%
  • Role Rate: 17.71%
  • Pick Rate: 0.34%
  • Ban Rate: 1.36%
  • Games: 2582
  • KDA: 2.01
  • Score: 52.10

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.

Amumu Tips (Ally)

  • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
  • Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.

Amumu Tips (Enemy)

  • Avoid bunching up with other allies when Amumu has his ultimate available.
  • Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
  • Amumu's Despair makes purchasing primarily Health items a risky proposition.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Amumu Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Amumu Starting Items (PROBUILD)

Relic Shield Relic Shield

BUY: 400

SELL: 160

5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Amumu Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Evenshroud Evenshroud

    BUY: 2500

    SELL: 1750

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist

  • Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds.

    Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
  • Winter's Approach Winter's Approach

    BUY: 2600

    SELL: 1820

    400 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to 8% Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Frozen Heart Frozen Heart

    BUY: 2500

    SELL: 1750

    80 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Bulwark of the Mountain Bulwark of the Mountain

    BUY: 400

    SELL: 160

    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Amumu Active Abilities

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    Cursed Touch Cursed Touch

    Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.

    Bandage Toss Bandage Toss

    Cooldown: 3

    Consumable: 70

    Range: 1100

    Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.

    Despair Despair

    Cooldown: 1

    Consumable: 8

    Range: 300

    Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.

    Tantrum Tantrum

    Cooldown: 9/8/7/6/5

    Consumable: 35

    Range: 350

    Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.

    Curse of the Sad Mummy Curse of the Sad Mummy

    Cooldown: 150/125/100

    Consumable: 100/150/200

    Range: 550

    Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

    Amumu SKINS

    Amumu default
    Pharaoh Amumu
    Vancouver Amumu
    Emumu
    Re-Gifted Amumu
    Almost-Prom King Amumu
    Little Knight Amumu
    Sad Robot Amumu
    Surprise Party Amumu
    Infernal Amumu
    Hextech Amumu
    Pumpkin Prince Amumu
    Porcelain Amumu