[Tutorial] Amumu Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Amumu support 5v5 )

Amumu Amumu Stats

Attack: 53

Defense: 6

Magic: 8

Difficulty: 3

Health: 685

Move Speed: 335

Armor: 30

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.736

SUPPORT

  • Tier: D
  • Win: 45.45%
  • Role: 18.29%
  • Pick: 0.39%
  • Ban: 0.74%
  • Games: 3651
  • KDA: 1.86
  • Score: 47.87

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.

Amumu Tips (Ally)

  • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
  • Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.

Amumu Tips (Enemy)

  • Avoid bunching up with other allies when Amumu has his ultimate available.
  • Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
  • Amumu's Despair makes purchasing primarily Health items a risky proposition.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Amumu Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Amumu Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Amumu Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Sunfire Aegis Sunfire Aegis

BUY: 2700

SELL: 1890

450 Health
50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Locket of the Iron Solari Locket of the Iron Solari

    BUY: 2200

    SELL: 1540

    200 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste


    Active -
    Devotion
    Grant nearby allies a Shield, decaying over time.
    Celestial Opposition Celestial Opposition

    BUY: 400

    SELL: 160

    5 Gold Per 10 Seconds
    75% Base Health Regen
    75% Base Mana Regen
    200 Health


    Blessing of the Mountain:
    Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Amumu Active Abilities

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    PassiveQWER
    Cursed Touch Cursed Touch

    Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.

    Bandage Toss Bandage Toss

    Cooldown: 3

    Consumable: 45/50/55/60/65

    Range: 1100

    Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.

    Despair Despair

    Cooldown: 1

    Consumable: 8

    Range: 300

    Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.

    Tantrum Tantrum

    Cooldown: 9/8/7/6/5

    Consumable: 35

    Range: 350

    Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.

    Curse of the Sad Mummy Curse of the Sad Mummy

    Cooldown: 150/125/100

    Consumable: 100/150/200

    Range: 550

    Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

    Amumu SKINS

    Amumu default
    Pharaoh Amumu
    Vancouver Amumu
    Emumu
    Re-Gifted Amumu
    Almost-Prom King Amumu
    Little Knight Amumu
    Sad Robot Amumu
    Surprise Party Amumu
    Infernal Amumu
    Hextech Amumu
    Pumpkin Prince Amumu
    Porcelain Amumu
    Heartache Amumu

    Amumu Counters (Over 50% win rate)

    Amumu Countered By (Under 50% win rate)