[Tutorial] Vladimir Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Vladimir support 5v5 )

Vladimir Vladimir Stats

Attack: 55

Defense: 6

Magic: 8

Difficulty: 7

Health: 607

Move Speed: 330

Armor: 27

Range: 450

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.658

SUPPORT

  • Tier: Off Meta
  • Win: 26.22%
  • Role: 0.20%
  • Pick: 0.01%
  • Ban: 5.02%
  • Games: 59
  • KDA: 1.36
  • Score: 25.76

A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.

Vladimir Tips (Ally)

  • Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.
  • Cast Hemoplague where it will afflict the most units.
  • Sanguine Pool pops incoming missiles, so it can be used to dodge disables.

Vladimir Tips (Enemy)

  • Try to take Vladimir down before Hemoplague detonates, as it will heal him for each afflicted enemy Champion.
  • Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him.
  • Items that counter Health stacking, such as Liandry's Torment and Blade of the Ruined King, are very effective against Vladimir.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Vladimir Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 25 - 50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Vladimir Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Vladimir Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Cosmic Drive Cosmic Drive

BUY: 3000

SELL: 2100

80 Ability Power
250 Health
25 Ability Haste
5% Move Speed


Spelldance
Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Vladimir Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Crimson Pact Crimson Pact

Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

Transfusion Transfusion

Cooldown: 9/7.9/6.8/5.7/4.6

Consumable: 0

Range: 600

Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Sanguine Pool Sanguine Pool

Cooldown: 28/25/22/19/16

Consumable: 0

Range: 350

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Tides of Blood Tides of Blood

Cooldown: 13/11/9/7/5

Consumable: 0

Range: 600

Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

Hemoplague Hemoplague

Cooldown: 120

Consumable: 0

Range: 625

Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Vladimir SKINS

Vladimir default
Count Vladimir
Marquis Vladimir
Nosferatu Vladimir
Vandal Vladimir
Blood Lord Vladimir
Soulstealer Vladimir
Academy Vladimir
Dark Waters Vladimir
Nightbringer Vladimir
Cosmic Devourer Vladimir
Cafe Cuties Vladimir
Broken Covenant Vladimir

Vladimir Counters (Over 50% win rate)

Vladimir Countered By (Under 50% win rate)