[Tutorial] Vladimir Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Vladimir jungle 5v5 )

Vladimir Vladimir Stats

Attack: 55

Defense: 6

Magic: 8

Difficulty: 7

Health: 607

Move Speed: 330

Armor: 27

Range: 450

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.658

JUNGLE

  • Tier: Off Meta
  • Win: 40.00%
  • Role: 0.07%
  • Pick: 0.00%
  • Ban: 5.05%
  • Games: 15
  • KDA: 1.51
  • Score: 45.28

A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.

Vladimir Tips (Ally)

  • Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.
  • Cast Hemoplague where it will afflict the most units.
  • Sanguine Pool pops incoming missiles, so it can be used to dodge disables.

Vladimir Tips (Enemy)

  • Try to take Vladimir down before Hemoplague detonates, as it will heal him for each afflicted enemy Champion.
  • Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him.
  • Items that counter Health stacking, such as Liandry's Torment and Blade of the Ruined King, are very effective against Vladimir.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Vladimir Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 25 - 50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Vladimir Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Vladimir Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Iceborn Gauntlet Iceborn Gauntlet

    BUY: 2600

    SELL: 1820

    300 Health
    50 Armor
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Cosmic Drive Cosmic Drive

    BUY: 3000

    SELL: 2100

    80 Ability Power
    250 Health
    25 Ability Haste
    5% Move Speed


    Spelldance
    Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
    Hextech Rocketbelt Hextech Rocketbelt

    BUY: 2500

    SELL: 1750

    60 Ability Power
    300 Health
    15 Ability Haste


    ACTIVE} (0s)
    Supersonic
    Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
    Warmog's Armor Warmog's Armor

    BUY: 3100

    SELL: 2170

    750 Health
    5% Move Speed
    200% Base Health Regen


    Warmog's Heart
    If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Vladimir Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Crimson Pact Crimson Pact

    Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

    Transfusion Transfusion

    Cooldown: 9/7.9/6.8/5.7/4.6

    Consumable: 0

    Range: 600

    Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

    Sanguine Pool Sanguine Pool

    Cooldown: 28/25/22/19/16

    Consumable: 0

    Range: 350

    Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

    Tides of Blood Tides of Blood

    Cooldown: 13/11/9/7/5

    Consumable: 0

    Range: 600

    Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

    Hemoplague Hemoplague

    Cooldown: 120

    Consumable: 0

    Range: 625

    Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

    Vladimir SKINS

    Vladimir default
    Count Vladimir
    Marquis Vladimir
    Nosferatu Vladimir
    Vandal Vladimir
    Blood Lord Vladimir
    Soulstealer Vladimir
    Academy Vladimir
    Dark Waters Vladimir
    Nightbringer Vladimir
    Cosmic Devourer Vladimir
    Cafe Cuties Vladimir
    Broken Covenant Vladimir

    Vladimir Counters (Over 50% win rate)

    Vladimir Countered By (Under 50% win rate)