[Tutorial] Singed Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Singed top 5v5 )

Singed Singed Stats

Attack: 63

Defense: 8

Magic: 7

Difficulty: 5

Health: 650

Move Speed: 345

Armor: 34

Range: 125

Health Regen: 9.5

Critical Strike: 0

Attack Speed: 0.625

TOP

  • Tier: B
  • Win: 52.14%
  • Role: 81.30%
  • Pick: 1.76%
  • Ban: 0.72%
  • Games: 14183
  • KDA: 2.09
  • Score: 56.28

Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.

Singed Tips (Ally)

  • Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.
  • Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.
  • Flinging enemies into your tower can deal heavy amounts of damage to them.

Singed Tips (Enemy)

  • Keep your distance to avoid being Flung back into Singed's allies.
  • Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.
  • Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.

Summoner Spells

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Singed Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Singed Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Singed Recommended Items (PROBUILD)

    Boots of Swiftness Boots of Swiftness

    BUY: 900

    SELL: 630

    60 Move Speed

    The strength of movement slowing effects is reduced by 25%.
    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health


    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Riftmaker Riftmaker

    BUY: 3100

    SELL: 2170

    80 Ability Power
    350 Health
    15 Ability Haste


    Void Corruption
    For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.

    Void Infusion
    Gain a % of your bonus Health as Ability Power.
    Dead Man's Plate Dead Man's Plate

    BUY: 2900

    SELL: 2030

    300 Health
    45 Armor
    5% Move Speed


    Shipwrecker
    While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.

    Unsinkable
    The strength of movement slowing effects is reduced.
    Jak'Sho, The Protean Jak'Sho, The Protean

    BUY: 3200

    SELL: 2240

    300 Health
    50 Armor
    50 Magic Resist


    Voidborn Resilience
    During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Singed Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Noxious Slipstream Noxious Slipstream

    Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.

    Poison Trail Poison Trail

    Cooldown: 0

    Consumable: 13

    Range: 20

    Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.

    Mega Adhesive Mega Adhesive

    Cooldown: 17/16/15/14/13

    Consumable: 60/70/80/90/100

    Range: 1000

    Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.

    Fling Fling

    Cooldown: 10/9.5/9/8.5/8

    Consumable: 60/70/80/90/100

    Range: 125

    Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.

    Insanity Potion Insanity Potion

    Cooldown: 120/110/100

    Consumable: 100

    Range: 20

    Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

    Singed SKINS

    Singed default
    Riot Squad Singed
    Hextech Singed
    Surfer Singed
    Mad Scientist Singed
    Augmented Singed
    Snow Day Singed
    SSW Singed
    Black Scourge Singed
    Beekeeper Singed
    Resistance Singed
    Astronaut Singed

    Singed Counters (Over 50% win rate)

    Singed Countered By (Under 50% win rate)