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[Tutorial Patch 12.9] Shyvana Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Shyvana jungle 5v5 patch 12.9)

Shyvana Shyvana Stats

Attack: 66

Defense: 6

Magic: 3

Difficulty: 4

Health: 595

Move Speed: 350

Armor: 38

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.658

Shyvana

the Half-Dragon

Fighter Fighter Tank Tank


Shyvana 5v5 jungle
Shyvana 5v5 top

JUNGLE

  • Tier: B
  • Win Rate: 52.95%
  • Role Rate: 78.66%
  • Pick Rate: 1.58%
  • Ban Rate: 0.26%
  • Games: 15226
  • KDA: 2.57
  • Score: 60.64

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Shyvana Tips (Ally)

  • Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
  • Flame Breath is great to level-up against difficult lane opponents.
  • Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
  • It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.

Shyvana Tips (Enemy)

  • A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.
  • All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.
  • Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Shyvana Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Omnivamp: 1.2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Shyvana Starting Items (PROBUILD)

Emberknife Emberknife

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn
  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Shyvana Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    25% Attack Speed
    10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (12% for Melee users | 8% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

    Maximum Mist's Edge damage dealt to monsters and minions is 60.
    Item performance differs for melee and ranged users.

  • Night Harvester Night Harvester

    BUY: 3200

    SELL: 2240

    90 Ability Power
    300 Health
    15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Shyvana Active Abilities

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    Fury of the Dragonborn Fury of the Dragonborn

    Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.

    Twin Bite Twin Bite

    Cooldown: 7/6.5/6/5.5/5

    Consumable: 0

    Range: 650

    Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

    Dragon Form: Twin Bite cleaves all units in front of Shyvana.

    Burnout Burnout

    Cooldown: 12

    Consumable: 0

    Range: 325

    Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Move Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

    Dragon Form: Burnout grows in size.

    Flame Breath Flame Breath

    Cooldown: 12/11/10/9/8

    Consumable: 0

    Range: 925

    Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.

    Dragon's Descent Dragon's Descent

    Cooldown: 0

    Consumable: 0

    Range: 850

    Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

    Shyvana passively gains Fury per second and gains 2 Fury on basic attack.

    Shyvana SKINS

    Shyvana default
    Ironscale Shyvana
    Boneclaw Shyvana
    Darkflame Shyvana
    Ice Drake Shyvana
    Championship Shyvana
    Super Galaxy Shyvana
    Ruined Shyvana